http://mantis.themanaworld.org/view.php?id=430
First off I like the idea of limiting players like this, but I wonder if this is the best way. I think players would be more or less immortal either way, if they can estimate correctly how many healing items they should "que" at the same time. So alternatively I was thinking of a timeout for certain types of items. Although due to the large variety of healing items, it should be a general timeout, and not just an item specific timeout. Possibly even a combination of both ideas, or would that be to big of a limitation?Description: Healing items (beer, apples, water) will no longer instantaneously give their HP, but rather hand out those HP over time.
Additional Information: This patch fixes the following game balance bugs:
* Without patch, you can win against any monster if you just have enough beer
* Without patch, the winner in any PvP battle is largely determined by the amount of beer available