[DIS]mapping tips and tricks(but mostly me complaining)
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[DIS]mapping tips and tricks(but mostly me complaining)
Straight lines should be broken up when working with non man-made formations
Example:
Simply adding variation tiles isn't enough, a straight line must never be allowed to continue for too many tiles in any direction. this is even true of rivers and oceans (I see a few places in which people have kept this in mind and others in which it was completely ignored.)
http://www.turislazio.it/var/turismo_en ... _lakes.jpg
a few hidden messages are fine, but i don't think we should make them so obvious (even if zelda did it)
And can we make the cloud shadows in the woodland bigger
A geometric shape and its not a garden!acck
I understand that this is partly due to our tilesets being limited but anything we can do to stop our game from looking like a bad rpgmaker game is helpful
http://rpgmxpstudio.pellnet.ch/jeux/AVLR/AVLR_01.png
LoL, this fun is funny http://i48.servimg.com/u/f48/11/28/46/75/plaine10.png
such illogical placement of objects within the environment
Example:
Simply adding variation tiles isn't enough, a straight line must never be allowed to continue for too many tiles in any direction. this is even true of rivers and oceans (I see a few places in which people have kept this in mind and others in which it was completely ignored.)
http://www.turislazio.it/var/turismo_en ... _lakes.jpg
a few hidden messages are fine, but i don't think we should make them so obvious (even if zelda did it)
And can we make the cloud shadows in the woodland bigger
A geometric shape and its not a garden!acck
I understand that this is partly due to our tilesets being limited but anything we can do to stop our game from looking like a bad rpgmaker game is helpful
http://rpgmxpstudio.pellnet.ch/jeux/AVLR/AVLR_01.png
LoL, this fun is funny http://i48.servimg.com/u/f48/11/28/46/75/plaine10.png
such illogical placement of objects within the environment
Pixel Battalion
Re: [DIS]mapping tips and tricks(but mostly me complaining)
You are a developer. You can upload stuff on forums. So don't link to some imageshack because it sucks. ;)
Regards.
Regards.
Re: [DIS]mapping tips and tricks(but mostly me complaining)
Sorry force of habit, I’ll start uploading directly to the forumsPlatyna wrote:You are a developer. You can upload stuff on forums. So don't link to some imageshack because it sucks.
Regards.
Pixel Battalion
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Re: [DIS]mapping tips and tricks(but mostly me complaining)
Well, some things look man-made, but are infact natural things. Look at the (former) Old Man of the Mountain.
http://en.wikipedia.org/wiki/Old_Man_of_the_Mountain
I will admit that we have put in too many man-made looking things.
http://en.wikipedia.org/wiki/Old_Man_of_the_Mountain
I will admit that we have put in too many man-made looking things.
Lazy bum.
Re: [DIS]mapping tips and tricks(but mostly me complaining)
"The straight line belongs to man, the curve to god." - Antoni Gaudi.kr0n05931 wrote:Well, some things look man-made, but are infact natural things. Look at the (former) Old Man of the Mountain.
http://en.wikipedia.org/wiki/Old_Man_of_the_Mountain
I will admit that we have put in too many man-made looking things.
http://forums.themanaworld.org/download ... ew&id=1036
Example of bad mapping Example of good mapping I admit that its possible for nature terrain to look man made, but its not that common and should be avoided when mapping.
Pixel Battalion
Re: [DIS]mapping tips and tricks(but mostly me complaining)
Unless it's supposed to look man-made (like a garden). More tile variations will help.Len wrote:I admit that its possible for nature terrain to look man made, but its not that common and should be avoided when mapping.
Re: [DIS]mapping tips and tricks(but mostly me complaining)
that goes without sayingjaxad0127 wrote:Unless it's supposed to look man-made (like a garden)Len wrote:I admit that its possible for nature terrain to look man made, but its not that common and should be avoided when mapping.
Pixel Battalion
Re: [DIS]mapping tips and tricks(but mostly me complaining)
The stone circles in woodland are supposed to look man-made.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [DIS]mapping tips and tricks(but mostly me complaining)
I don’t have a problem with the circles, I do however have a problem with X marks the spot or arrows made from flowersCrush wrote:The stone circles in woodland are supposed to look man-made.
Pixel Battalion