[wip] Location Based Sound
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- Cosmostrator
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[wip] Location Based Sound
Finally I have gotten around to doing something again.
Here is a boiling water sound, I am hoping that it can be used as a location based sound for the boiling water in the snow area. Be warned that the volume is rather loud, if I need to it is easy to lower it for the final product.
http://wiki.themanaworld.org/index.php/Image:Boil.ogg
Thoughts, ideas? Should I continue making more location based sounds?
-Cosmostrator
Here is a boiling water sound, I am hoping that it can be used as a location based sound for the boiling water in the snow area. Be warned that the volume is rather loud, if I need to it is easy to lower it for the final product.
http://wiki.themanaworld.org/index.php/Image:Boil.ogg
Thoughts, ideas? Should I continue making more location based sounds?
-Cosmostrator
Re: [wip] Location Based Sound
The support of SDL for techniques useful for ambient sound effects like stereo/surround sound, changing volume based on distance etc. are very limited. To have an adequate technical implementation for location sounds we would have to rewrite the whole sound system based on a more powerful API like OpenAL.
Although it would mean a few weekends of work it would definitely be worth the effort. Having some ambient sound effects for testing wouldn't hurt.
Although it would mean a few weekends of work it would definitely be worth the effort. Having some ambient sound effects for testing wouldn't hurt.
- former Manasource Programmer
- former TMW Pixel artist
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Re: [wip] Location Based Sound
Yes, the ability to attach sounds to tiles, monsters, players, NPCs or particle effects would definitely be worth it.
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Re: [wip] Location Based Sound
http://technology.newscientist.com/chan ... 5.600.html
Position based sounds do have a usage in fooling the brain too.
Position based sounds do have a usage in fooling the brain too.
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