In every online game, you can create partys and guilds, so i was thinking about that and came up with this idea.
Party:
Levelable, you can level up your party up to level...10? Once it levels, you can choose a skill to add in the party, such as extention, or some party helping skill.
Some ideas for the skills are:
(EXP Share)In some games, parties have level restrictions for sharing exp. So this skill would widen the range of the levels to share EXP.
(Extension)At every level up for this skill, it adds an extra 1-3 slots to the party.(Suppose it starts at... 5?)
(Teamwork)When leveled, raises SOME stats of the party members.
These parties arent permanent, just until the maker quits or disbans(so it should be a bit easier to level the party)
http://themanaworld.org/wiki?Party%20System
Tell me what you think by PM
Party System!
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Party System!
Last edited by Bear on 15 Apr 2005, 04:56, edited 1 time in total.
Re: Party System!
So these are sort of like, not guilds, but not normal parties either? I'm a little confused. If a party levels up and then disbands, do they lose their levels? And what sort of bonuses do these levels grant them?
I'm supposing parties would level their cooperation fast, and sort of get a "teamwork bonus" for the length of time the party has existed, is that the idea?
Anyhow, I'll need to add a party system page under the wiki now, as I had completely forgotten about it.
The idea you're proposing is somewhat interesting (if I understand it correctly). I'd like to hear it explained a little more clearly.
I'm supposing parties would level their cooperation fast, and sort of get a "teamwork bonus" for the length of time the party has existed, is that the idea?
Anyhow, I'll need to add a party system page under the wiki now, as I had completely forgotten about it.
The idea you're proposing is somewhat interesting (if I understand it correctly). I'd like to hear it explained a little more clearly.
The Mana World System Coordinator.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
View the Systems
So what does the systems coordinator actually do? My job is to take your ideas for TMW and build them into working aspects of gameplay that can be implemented by the artists and programmers. If there's anything you think we can do better or differently, let me know.
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