[RC] Miner NPC sprite
Re: [WIP] Miner NPC sprite
Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
A pencil is an extension the arm.
Re: [WIP] Miner NPC sprite
to AA?? Please use full words people can understand.Angeliex wrote:Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
Re: [WIP] Miner NPC sprite
Anti-alias.Spit23 wrote:to AA?? Please use full words people can understand.Angeliex wrote:Don't forget to AA the pick. You should use the surrounding color at 25-50% opacity.
Re: [WIP] Miner NPC sprite
IMO Looks good enough to put that on SVN ;)Spit23 wrote:Sorry for the doublepost but some feedback would be nice :roll:
I do like this NPC sprite.
here is your feedback.
Re: [WIP] Miner NPC sprite
Thanks for the feedback. If there are no other opinions, feel free to change the tag and put it in game
Re: [WIP] Miner NPC sprite
Gladly.Spit23 wrote:Thanks for the feedback. If there are no other opinions, feel free to change the tag and put it in game
Re: [RC] Miner NPC sprite
My friend
needs more shading in the pickaxe
t pick a very dark
arranges to pick GVHD clearer
needs more shading in the pickaxe
t pick a very dark
arranges to pick GVHD clearer
Icaro back...
Re: [RC] Miner NPC sprite
A good sprite.
Do you mind if your development images are used in the art guidelines as the right time to use anti-aliasing?
Do you mind if your development images are used in the art guidelines as the right time to use anti-aliasing?
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816