Automatic James wrote:radiant wrote:Is it actually supposed to be an efficient (spoken with an implication of "low-risk" as well), high-level spot for gaining XP? Is there even supposed to be any place in the game where you can keep rolling through levels even into the 70s, 80s, and 90s in a short time and without putting yourself in any danger?
I have an experiment. How about we up the silkworm to 99,000 XP for the time being, and keep that spawn spot to the left of the mine entrance with its few-second respawn cycle. See how long it takes...
...Hold on, you mean we don't need to wait until someone actually abuses it (and is caught doing so) in order to change it back? It's self-evidently a dumb idea from the get-go? Aggressive, single-digit-sized, 0-second respawning mobs in a cramped area are a lot like that.
It sounds like you are accusing me of either being a bot or someone who wants levels handed to them, or at least of suggesting that these things are ok. This is absolutely ridiculous.
Much of the mine still contains tons of aggressive mobs... there are just no good xp spots because any room that doesn't have billions of spiders has a painfully slow spawn rate. Also, there are still plenty of spots in the game that people can and do bot (there are also bots that move! wow!). A perfectly good area has been "nerfed" because of a PERCEIVED danger.
If you think it is unreasonable for a well equipped player with the right stats to semi-smoothly solo xp into the 90s, then one of us is playing the wrong game. This doesn't mean "in a short time," it means that high level solo options should only be marginally worse than group fighting options, not incredibly so. The new mine gave me a place to get GOOD xp without needing several other people to come with me (although with several people the xp was better), and with a town relatively close to sell drops to NPC. Now, anything other than a group of players in the snake pit is far inferior to the pit for someone my level (73). Even if I could get stats right for grass snakes, the respawn rate is so low it isn't worth it. Mountain Snakes in the desert area the only really decent solo option, and that requires a stat reset if you've been in the pit.
I really see no reason why anyone would level in the new mines with the current setup. There are great spots, but the respawn rates are just too low now, and the rooms with lots of monsters still have too many monsters to begin with including monsters that nobody wants to kill like spiders and skulls.
I guess it's better to make the area totally unappealing than to possibly have to deal with a few bots. Right?