[WIP]>[FND]furboots sprites

All development of pixel art, maps and other graphics.


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Black Don
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[WIP]>[FND]furboots sprites

Post by Black Don »

I finished the sprites for the fur boots I did both male and female since the feet on the male sprite are wider apart in the walking up and down animation.
feet-furboots-male.png
feet-furboots-male.png (16.32 KiB) Viewed 2084 times
feet-furboots-female.png
feet-furboots-female.png (16.35 KiB) Viewed 2008 times
Last edited by Black Don on 30 Nov 2008, 18:18, edited 1 time in total.
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EJlol
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Re: furboots sprites

Post by EJlol »

I finished the sprites for the fur boots I did both male and female since the feet on the male sprite are wider apart in the walking up and down animation.

If only the up and down animation is different, isn't it possible to add those rows to the male sprite, and change the xml in a way that he draws it correctly?
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Black Don
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Re: furboots sprites

Post by Black Don »

the xml only adjusts left or right it can't move the boots two pixels closer together,

plus the on the female the boots start to overlap
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Jaxad0127
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Re: [WIP]>[FND]furboots sprites

Post by Jaxad0127 »

The images are different enough to warrant it IMO.
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-Mihawk-
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Re: [WIP]>[FND]furboots sprites

Post by -Mihawk- »

good work
cool sprits fur boots :)
Sorry for my bad english.

I'm from Brasil.
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Modanung
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Re: furboots sprites

Post by Modanung »

EJlol wrote:If only the up and down animation is different, isn't it possible to add those rows to the male sprite, and change the xml in a way that he draws it correctly?
That would be possible. But I don't dare say which way would be better.
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kr0n05931
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Re: [WIP]>[FND]furboots sprites

Post by kr0n05931 »

It looks great, but it could do with recolorability, an a bit of "fluffy" like texture on the boots.

Ex:
boots-idea.png
boots-idea.png (468 Bytes) Viewed 1580 times
Lazy bum.
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-Mihawk-
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Re: [WIP]>[FND]furboots sprites

Post by -Mihawk- »

I could give you this part white paint?
would you paint would show XD
Sorry for my bad english.

I'm from Brasil.
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