[WIP] Desert Ruins tiles

All development of pixel art, maps and other graphics.


Post Reply
User avatar
Freeyorp101
Archivist Prime
Archivist Prime
Posts: 765
Joined: 04 Nov 2008, 09:17
Location: New Zealand

[WIP] Desert Ruins tiles

Post by Freeyorp101 »

My current tiles for Desert Ruins map.
DesertRuins.png
DesertRuins.png (128.15 KiB) Viewed 1355 times
The outer wall structure in the main picture is mostly placeholder, and most the structure will not be in the main file, but split into x3/x4 oversized tiles.

TODO (incomplete list):

-Redo bricks to match style on structure
-Redo lighting on stones
-Finish outer structure
- Brick highlights throughout ruin
- Fix arch supports
- (Maybe) Find a good proportion of the 'grainy' sand effect resulting from the layers with respect to the bricks
-Do shadows for all items
-Fix any stray (probably low-alpha) pixels

Any feedback would be greatly appreciated! :)

--Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] Desert Ruins tiles

Post by Crush »

You are definitely a talented pixel artist, but there are still some things you should reconsider.

The rocks in the upper left area look very blurry as if they were resized.

The lineart you drew looks good but not very tileable. Good tilesets should be based on segments which can be combined in multiple ways to create any shape the mapper wants.

What exactly is the grey and yellow arc supposed to be? A piece of metal junk?

The sand texture in the lower left looks very good.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Freeyorp101
Archivist Prime
Archivist Prime
Posts: 765
Joined: 04 Nov 2008, 09:17
Location: New Zealand

Re: [WIP] Desert Ruins tiles

Post by Freeyorp101 »

The rocks in the upper left area look very blurry as if they were resized.
Out of habit I had set the tile sizes to be 16x16 as opposed to 32x32. :oops: I later realized my mistake and resized the image, the side effect of which was that everything became very blurred. I definitely need to fix this, and I'm tempted to completely redo those particular rocks to fix the lighting problems there as well.
What exactly is the grey and yellow arc supposed to be? A piece of metal junk?
I had intended it to be an old arch that had sort of fused together over time, but I don't think it turned out quite the way I wanted it to... perhaps I should add highlights to emphasize each segment, or darken the lines separating them?
The lineart you drew looks good but not very tileable. Good tilesets should be based on segments which can be combined in multiple ways to create any shape the mapper wants.
The rest of the structure is just a placeholder for the sand/brick style done so far, and should be completely replaced by the end. I was intending to have the outer walls as one-off tiles, only used once on one map, so I hadn't taken tileability into account when drawing them...
The sand texture in the lower left looks very good.
Thanks! :)


---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
User avatar
kr0n05931
Knight
Knight
Posts: 652
Joined: 26 Jul 2008, 01:59
Location: United Socialist States of America
Contact:

Re: [WIP] Desert Ruins tiles

Post by kr0n05931 »

to keep things tileable I would recommend this in Gimp:

Image > Configure grid > line style > solid -> spacing > type 32 in width and 32 in height > click ok

view > show grid

then just align things as needed.
Lazy bum.
User avatar
Freeyorp101
Archivist Prime
Archivist Prime
Posts: 765
Joined: 04 Nov 2008, 09:17
Location: New Zealand

Re: [WIP] Desert Ruins tiles

Post by Freeyorp101 »

When I did that I also needed to offset the grid height and width by 1 to fix the grid around part of the border (that would have otherwise have caused some grid tiles to be 31x31)

My problem here is that I don't see how the brick/sand combination would be easily tileable, or why it would need to be tileable (as a one-off tileset)

If you want, I could create a separate set of tiles in a similar (but tileable) style?

---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
Post Reply