Rotonen wrote:IMO levelling should indeed go somewhat smooth at first, but then pick out the enthusiast grinders from the rest of the bunch.
After you have done all the quests all there is left is to grind or chat.
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Rotonen wrote:IMO levelling should indeed go somewhat smooth at first, but then pick out the enthusiast grinders from the rest of the bunch.
I think it's a good start, but we should also factor in AGI and the others.Quiche_on_a_leash wrote:INT(SQRT((HP)*(LV*0.5)+((ATK1*(0.25+(STR/50)))*(ATK2*(0.25+(LUK/50))))*STR*DEF))
I'm able to understand your meaning, but perhaps you could explain it in less mathematical terms for the not-so-math inclined?fate wrote: Another idea: mutations right now (for a mutation value of n) have their average at n/2, with a triangular probability distribution (mirrored at the zero point). How about a Gaussian distribution with the mean at zero and the variance at n, or a triangular distribution with the tail ending at n and -n, respectively?