[RC] Cave south exits

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

Best?

A
0
No votes
B
0
No votes
C
1
4%
D
1
4%
E
17
68%
F
1
4%
G
0
No votes
H
1
4%
I
0
No votes
J
3
12%
K
0
No votes
L
1
4%
M
0
No votes
N
0
No votes
O
0
No votes
P
0
No votes
Q
0
No votes
See comment
0
No votes
 
Total votes: 25
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 19:15

Re: [WIP][POLL] Cave south exits

Post by octalot »

Let's skip "I", which is a bad letter for discussion (can't remove it from the poll without resetting the votes).

J (using the tileset that Freeyorp just posted):
Attachments
cave_south_exit.png
cave_south_exit.png (61.41 KiB) Viewed 995 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
User avatar
Freeyorp101
Archivist Prime
Archivist Prime
Posts: 765
Joined: 04 Nov 2008, 09:17
Location: New Zealand

Re: [WIP][POLL] Cave south exits

Post by Freeyorp101 »

Woo! Another exit! :D

This time I've finally got around to getting rid of that line in the transition to shadow.
cave_x2.png
cave_x2.png (12.88 KiB) Viewed 1065 times
Screenie:
TMW_Screenshot_21.png
TMW_Screenshot_21.png (107.78 KiB) Viewed 935 times
I think I'm finally happy with the look of this one. :)

---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
User avatar
octalot
Novice
Novice
Posts: 214
Joined: 23 Sep 2008, 19:15

Re: [WIP][POLL] Cave south exits

Post by octalot »

Voting's currently split between E and J, and the latest one (K) combines the best bits of both (IMO).
It's also hard to know if people are seeing the thread again or just leaving their old votes, so I don't want to restart the voting yet again.

I'm going to set this to RC for shipping Freeyorp's latest version. As far as mappers are concerned, the same tiles are used with any of those three options.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
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