[WIP] Cave foliage
[WIP] Cave foliage
Trying out a way to make some cave corridors look a little different. This is very early, wanting to know what people think of the concept.
- Attachments
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- cave_creepers.png (9.11 KiB) Viewed 5010 times
Last edited by octalot on 03 Jan 2009, 04:04, edited 1 time in total.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
- kr0n05931
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Re: [CPT] Cave foliage
Looks nice so far, how about adding a few roots? Btw, could you make a blue one for water running down the cave as well?
And on that note: We could use these for ores.
And on that note: We could use these for ores.
Lazy bum.
Re: [CPT] Cave foliage
Could the redye techniques be used on tilesets too?kr0n05931 wrote:And on that note: We could use these for ores.
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Re: [CPT] Cave foliage
I don't think it's supported right now. But in any case, Tiled doesn't support it. Ore veins would be different anyways.octalot wrote:Could the redye techniques be used on tilesets too?kr0n05931 wrote:And on that note: We could use these for ores.
Re: [CPT] Cave foliage
Yes, the engine can redye every image which is passed to it by filename. But I would not recommend it for tilesets.octalot wrote:Could the redye techniques be used on tilesets too?kr0n05931 wrote:And on that note: We could use these for ores.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [CPT] Cave foliage
It would definitely break Tiled. Adding the ability to Tiled would be easy, but I don't think Bjørn would support it.
Re: [WIP] Cave foliage
Well, either they're creepers or it's a mess of squiggly lines. Haven't gone back to add shadows yet, and want to get these tiles done before adding ones to fit bilevel walls.
- Attachments
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- cave_creepers.xcf.bz2
- (217.24 KiB) Downloaded 171 times
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- cave_creepers.png (62.46 KiB) Viewed 4849 times
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- screenshot_cave_creepers.png (240.94 KiB) Viewed 4852 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Re: [WIP] Cave foliage
I'm looking for comments about the existing tiles, before I finish the creeper sets.
The water needs a complete rework, that comes later. Might be best to split this in to two sets.
Artifacts on the ground are attempting to get the screenshot small enough for the forum's file size limit (the in-cave darkness makes the image compress badly).
The water needs a complete rework, that comes later. Might be best to split this in to two sets.
Artifacts on the ground are attempting to get the screenshot small enough for the forum's file size limit (the in-cave darkness makes the image compress badly).
- Attachments
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- cave_creepers.xcf.7z
- To copy the contrast from the cave tiles, the "example base tiles" layer is copied as special-mode layer.
Soft light gives a good result, at either 100% or 70% opacity.
Difference creates a twisted-world effect
Darken only gives shadows, but it's a bit bright.
Hue gives a golden effect - not quite sure what but it's interesting
Value makes it all far too bright.
Setting the layer to value, 50% opacity, and tweaking brightness/contrast to -79 brightness is good. - (161.09 KiB) Downloaded 176 times
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Re: [WIP] Cave foliage
The transmission from wall to ground is too abrupt.
When you rework the water then please consider to make it animated.
You can switch off the cave spotlight effect in the games setup menu by setting overlay effects to "off".
When you rework the water then please consider to make it animated.
You can switch off the cave spotlight effect in the games setup menu by setting overlay effects to "off".
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Cave foliage
Looking at the last .png from Novice I think there should be some partially green floor tiles where the walls meet the floor.
Is it a possible that the wall slime could illuminate the cave?
Is it a possible that the wall slime could illuminate the cave?