[GIT] Skeleton
[GIT] Skeleton
EDIT: Changed Subject to [GIT] due to commit on Jun 26 2008
http://gitorious.org/tmwdata/mainline/c ... ec572431d9
Original post below
Obviously I still need to add in more animation components just for the south walking animation alone (more leg & arm movements, including a slow shamble animation for standing still). The skull is based off of the floating skulls for consistency, but perhaps I should make the rib cage have some highlights to stand out a bit, and lighten the rest of the body. I'm basing some of the components from the ones i was working on for use on a lich. This doesn't have the same carmel coloring of the floating skulls (it's desaturated) so it could be dyeable. Once again, this animation is WIP, but before I continue, does anybody have suggested changes so far? I'm going to keep the components (legs, head, torso, arms) as separate layers, and once completed I'll post a sheet so variations can easily be constructed (i.e. weapon wielding or armored skeletons).
http://gitorious.org/tmwdata/mainline/c ... ec572431d9
Original post below
Obviously I still need to add in more animation components just for the south walking animation alone (more leg & arm movements, including a slow shamble animation for standing still). The skull is based off of the floating skulls for consistency, but perhaps I should make the rib cage have some highlights to stand out a bit, and lighten the rest of the body. I'm basing some of the components from the ones i was working on for use on a lich. This doesn't have the same carmel coloring of the floating skulls (it's desaturated) so it could be dyeable. Once again, this animation is WIP, but before I continue, does anybody have suggested changes so far? I'm going to keep the components (legs, head, torso, arms) as separate layers, and once completed I'll post a sheet so variations can easily be constructed (i.e. weapon wielding or armored skeletons).
Last edited by Fother on 03 Sep 2009, 00:57, edited 2 times in total.
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
The animation looks very strange. More like it is performing a dance on the spot, not like it is walking.
Using the skull as a base is a good idea. Crazy idea for TMWServ: You kill a skeleton and a floating skull is spawned (the skull lives on).
Using the skull as a base is a good idea. Crazy idea for TMWServ: You kill a skeleton and a floating skull is spawned (the skull lives on).
- former Manasource Programmer
- former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Skeleton
Silly, of course it looks strange, it's no where near completed (the dance look is intentional based off of the few arm/leg arrangements it has so far [two arm/leg positions per limb so far] i couldn't resist making it dance). It would be awesome for tmwserv to spawn a floating skull after killing a skeleton, perhaps only with a variant of the skeleton, but still awesome none the less!Crush wrote:The animation looks very strange. More like it is performing a dance on the spot, not like it is walking.
Using the skull as a base is a good idea. Crazy idea for TMWServ: You kill a skeleton and a floating skull is spawned (the skull lives on).
Hmmm, skeleton variants... I wonder...
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
The highlights could be of a higher contrast range in relation to the darker features.
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Re: [WIP] Skeleton
better/worse/unnoticeable? (see arrow for revision).Rotonen wrote:The highlights could be of a higher contrast range in relation to the darker features.
- Attachments
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- skeleton-pieces-2.gif (3.15 KiB) Viewed 4472 times
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
I think it's a bit better. Love the RIP cap.
Re: [WIP] Skeleton
I have to add more east-west leg movements, and I still need to test out the arm and leg movements, since I'm sure there's some additional leg and arm positions I'll want to add for the basic movement (as well as add some overlays and additional components for skeleton variants i.e. swinging a sword, holding a lantern, or being a pirate skeleton ). Crud, I forgot about components for a death animations! Here's the components I have so far, and some examples of them pieced together. The additional north and south torsos (left and right of the 1st and 2nd torso rows) are for a piecing a possible wobble to walking or add a shamble effect while standing in place. And the cap is just to be funny!
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
I like the undeyed skeletons more.
Re: [WIP] Skeleton
Yeah, the dyed skeletons might be a bit much. The slimes have already occupied the technique quite a bit. I'll still keep working with the desaturated components until I have at least one sprite set constructed for a skeleton (and then I might dye it to the bone color of the floating skulls).EJlol wrote:I like the undeyed skeletons more.
I'm just wondering what to do about the initial sprite set's method of attack. I hate the skeletons in games that pull out a mystery leg bone or other bone from thin air and use it as their weapon (and keeping their balance at the same time), but I'm not above going that route if it's what everybody wants . Should I do that, have it attack by swiping at the player, or slash in a crossed pattern with a one handed cutlass? (I'm leaning toward the cutlass).
This isn't a concept of the attack animation, but a test of it holding a weapon (in this case I've snatched Haay's knife icon to get an idea.)
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- skel-animation-south1.gif (10.83 KiB) Viewed 4297 times
"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
Looks very stiff. You should add elbow joints to the arms.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Skeleton
He did. He's not using them here. If his left arm swayed (showing the joint) it would look better, IMHO.Crush wrote:Looks very stiff. You should add elbow joints to the arms.
Re: [WIP] Skeleton
How about making the skeletons walk a ducked, predator-like manner?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Skeleton
Does this help?
Also keep in mind that the it's not on a treadmill, so the pelvis, spine, and upper part of the left arm won't seem as stiff when it's moving with tiles behind it. Only 37 more frames to go for something testable !"Fother" Jarrett
Evil Pixel Artist
fotherland.com
Re: [WIP] Skeleton
The hip bone being static catches my eye.
But as you said, it should look better when it's actually moving with a background.
But as you said, it should look better when it's actually moving with a background.
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