Framerate with 0.0.28
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Framerate with 0.0.28
With 0.0.28 we switched to TTF rendering of fonts and introduced animated tiles on one map (012-3 - the cave under the mouboo hills). Does that affect your performance?
When you would like to comment please remember to state your operating system.
When you would like to comment please remember to state your operating system.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- MasterKenobi
- Warrior
- Posts: 320
- Joined: 21 Sep 2008, 16:39
Re: Framerate with 0.0.28
Animated tiles look great!
Location: Cave with animated tiles 012-3
System:
Windows Vista 64
4GB
Core2Duo e6850 3.6Ghz
Geforce 8800GTS 640
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
300fps+
Absolutely no performance hit.
MK
Location: Cave with animated tiles 012-3
System:
Windows Vista 64
4GB
Core2Duo e6850 3.6Ghz
Geforce 8800GTS 640
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
300fps+
Absolutely no performance hit.
MK
Many of the truths we cling to depend greatly on our own point of view.
Re: Framerate with 0.0.28
Location:
Cave with animated tiles 012-3: fps: 315+
Outdoor map 012-1: fps: 170+
System:
Debian Lenny 32bit
2GB
Dualcore 2.6Ghz
Geforce 8600GT
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
Compared to 0.0.27 its almost the same
Cave with animated tiles 012-3: fps: 315+
Outdoor map 012-1: fps: 170+
System:
Debian Lenny 32bit
2GB
Dualcore 2.6Ghz
Geforce 8600GT
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
Compared to 0.0.27 its almost the same
Last edited by blueberry on 27 Jan 2009, 14:13, edited 2 times in total.
Re: Framerate with 0.0.28
Location: 012-3
System:
Windows Vista 64
4GB
Intel Core2 Quad Q6700 @ 2.66GHz
NVIDIA GeForce 8600 GT
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
I got:
Constant FPS of 60 without limiter, and with limiter at 200.
I also saw no animated tiles after searching the entire cave 012-3.
Overall it seems a bit choppier for me, text is also blurrier, though that could be a "ClearType" feature, which in my opinion needs the option of Enable/Disable.
System:
Windows Vista 64
4GB
Intel Core2 Quad Q6700 @ 2.66GHz
NVIDIA GeForce 8600 GT
Settings:
0.0.28
Full screen
OpenGL enabled
Max Particle and Ambiance
I got:
Constant FPS of 60 without limiter, and with limiter at 200.
I also saw no animated tiles after searching the entire cave 012-3.
Overall it seems a bit choppier for me, text is also blurrier, though that could be a "ClearType" feature, which in my opinion needs the option of Enable/Disable.
- Shaili (a.k.a. tds)
- Novice
- Posts: 168
- Joined: 20 Feb 2008, 10:50
- Contact:
Re: Framerate with 0.0.28
5 FPS less. Unnoticeable
System:
Ubuntu Linux 32bit
1 GB RAM
Intel Centrino Duo T2050 @ 1.60GHz
ATI Radeon Mobility X1400
TWM: 0.0.28
OpenGL enabled
Max Particle and Ambiance
System:
Ubuntu Linux 32bit
1 GB RAM
Intel Centrino Duo T2050 @ 1.60GHz
ATI Radeon Mobility X1400
TWM: 0.0.28
OpenGL enabled
Max Particle and Ambiance
Re: Framerate with 0.0.28
I believe I had a somewhat higher fps than usual (a couple of frames). Firefox was running in the background, usually it isn’t when I’m running tmw. But the animations looks a tad strange. I haven’t checked if there’s something strange with my data or so, yet.
With settings [1]:
* Particle count: 60-70
* Frames/second: 75-85
With settings [2]:
* Particle count: 240-260
* Frames/second: 55-60
------------
TMW 0.0.28+ (git as of earlier today; 0d4142a891cd228da24ee3aa3bbd7dc622da5b75)
Window: 800Ãâ€â€600
OpenGL: disabled
TMW mouse graphics: disabled
[1] Ambiance: off
Particle details: low
[2] Ambiance: high
Particle details: maximal
Xubuntu 08.10 (32 bits)
256 MB
Intel(R) Celeron(R) M processor 1.50GHz
------------
[edit] Screenshots of animation glitch
* Standing still after a little movement, settings [1]
* Moving, settings [1]
* Standing still after client restart, settings [1]
* Standing still after client restart, settings [2]
With settings [1]:
* Particle count: 60-70
* Frames/second: 75-85
With settings [2]:
* Particle count: 240-260
* Frames/second: 55-60
------------
TMW 0.0.28+ (git as of earlier today; 0d4142a891cd228da24ee3aa3bbd7dc622da5b75)
Window: 800Ãâ€â€600
OpenGL: disabled
TMW mouse graphics: disabled
[1] Ambiance: off
Particle details: low
[2] Ambiance: high
Particle details: maximal
Xubuntu 08.10 (32 bits)
256 MB
Intel(R) Celeron(R) M processor 1.50GHz
------------
[edit] Screenshots of animation glitch
* Standing still after a little movement, settings [1]
* Moving, settings [1]
* Standing still after client restart, settings [1]
* Standing still after client restart, settings [2]
Re: Framerate with 0.0.28
The map got screwed up a while ago. When you want to see some non-buggy animations try the cave further to the west on the map.
Thanks for reporting. I'll pull a corrected version of the map soon.
Thanks for reporting. I'll pull a corrected version of the map soon.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.