[WIP] Guard NPC
[WIP] Guard NPC
Needs some polishing (at least helmet) and anti-aliasing = WIP
Feedback is appreciated.
Feedback is appreciated.
- Attachments
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- gourd.png (3.04 KiB) Viewed 2424 times
You can find me lurking in the Graphics Development forum...
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Re: [WIP] Guard NPC
We could need some soldiers with different uniforms when we create a 2nd large city beside Tulimshar.
Can you do some more soldiers with the same uniform but different weapons or some with slightly different uniforms (officers, commanders, elite troops etc.)?
Can you do some more soldiers with the same uniform but different weapons or some with slightly different uniforms (officers, commanders, elite troops etc.)?
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- kickinyourface
- Novice
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Re: [WIP] Guard NPC
do a version:
- with sword & shield
with sword only
with poleaxe & shield(the one you already got)
with poleaxe only
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Re: [WIP] Guard NPC
This a little small and not many details posue
increase the size and put more details
increase the size and put more details
Re: [WIP] Guard NPC
Huh? What are you talking about? The size is exactly the same as the other character sprites.-Phoenix- wrote:This a little small and not many details posue
increase the size and put more details
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- former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
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- kr0n05931
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Re: [WIP] Guard NPC
It's very good, but the contrast on the colors is a bit too high and looks a little out of place when compared to the warlord and platemail armors. Also, try going for a less cyan blue, and try mixing a little bit of white or gray into it.
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Re: [WIP] Guard NPC
I think the cyan grey is just right.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Guard NPC
It gives it the look of really shiny metal, which looks cyan-ish outdoors from reflecting the sky!Crush wrote:I think the cyan grey is just right.
I opened this up in an editor to see how easy it would be to derive the armor into a set that could be used for the NPC assembly system or animations [I was going to send you a PM and see if that was helpful first, so you wouldn't think I was trying to step on your toes! I'm a big fan of this NPC and your work after all!]... while I was zoomed in, I noticed that the top of the helmet wasn't even on both sides (slightly flatter on the right side), though you can't tell when viewing it at 100%.
Re: [WIP] Guard NPC
Yes, I couldn't have explained it better. This NPC is meant to be outdoors and in my opinion, the weather in the game world is very very sunny mainly because the colours are bright. If you have any use for an indoor NPC guard, I think I can quite easily change the colours more greyish with select by colour/fill with foreground colour combo.It gives it the look of really shiny metal, which looks cyan-ish outdoors from reflecting the sky!
Do what you want to do, even though I don't understand what you do you mean . This game is a collaboration project after all.I opened this up in an editor to see how easy it would be to derive the armor into a set that could be used for the NPC assembly system or animations [I was going to send you a PM and see if that was helpful first, so you wouldn't think I was trying to step on your toes! I'm a big fan of this NPC and your work after all!]... while I was zoomed in, I noticed that the top of the helmet wasn't even on both sides (slightly flatter on the right side), though you can't tell when viewing it at 100%.
I'll look at the helmet
EDIT: Image. AA was messed up because of colour change and there was some stray alpha
- Attachments
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- A colour testing. Basically just more greyish.
- gourd-colourtest.png (3.17 KiB) Viewed 2141 times
You can find me lurking in the Graphics Development forum...
Haha, you thought it was a link, didn't you! :–)
Haha, you thought it was a link, didn't you! :–)
Re: [WIP] Guard NPC
Hi, i tried another one model of guard. It's my first work, just a sketch, and i will be pleased if you give me any echo. btw: this is just first version, i planning 3 types of guards and evidently more detailed.
P.S.: I'm not sure about correct size of game sprites, please tell my some info about that.
P.S.: I'm not sure about correct size of game sprites, please tell my some info about that.
- Attachments
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- Common Guard
- guar-tmw-0.1.png (1.56 KiB) Viewed 2001 times
Re: [WIP] Guard NPC
You should use the player sprites as a template when creating NPC sprites. You can find the spritesets here:
http://gitorious.org/projects/tmwdata/r ... e_base.png
http://gitorious.org/projects/tmwdata/r ... e_base.png
Also note this thread for instructions how to obtain all resource files of TMW: http://forums.themanaworld.org/viewtopi ... =13&t=2617
The normal work flow when creating NPC sprites is:
1. taking a frame from the player spritesets
2. Modify pose and stature to fit the NPC type you want to create
3. Pixel clothes and hair in a new layer above it.
http://gitorious.org/projects/tmwdata/r ... e_base.png
http://gitorious.org/projects/tmwdata/r ... e_base.png
Also note this thread for instructions how to obtain all resource files of TMW: http://forums.themanaworld.org/viewtopi ... =13&t=2617
The normal work flow when creating NPC sprites is:
1. taking a frame from the player spritesets
2. Modify pose and stature to fit the NPC type you want to create
3. Pixel clothes and hair in a new layer above it.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] Guard NPC
Please use the player sprite as a base.cube wrote:Hi, i tried another one model of guard. It's my first work, just a sketch, and i will be pleased if you give me any echo. btw: this is just first version, i planning 3 types of guards and evidently more detailed.
P.S.: I'm not sure about correct size of game sprites, please tell my some info about that.
Re: [WIP] Guard NPC
Also keep in mind that all sprites require a transparency layer in the background.
In game characters: "5t3v3" and "L "