Content and general development discussion, including quest scripts and server code. The Mana World is a project comprising the original tmwAthena server & a designated improved engine server based on evolHercules
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board. Its current use is for the continued development of the server and game it has always served: The Mana World.
I have a Question
The Kolisionssystem works so:
blocks have a "no go" or a "go"
My Question is:
Can the engine this grate make smaler ?
When its done we can use diagonal graphics or smother graphics and the movement of the chars are smother too ^^
EJlol wrote:I actually like to see a vector based collisionsystem in very far away future.
ähm when it done in a very far away future..... we musst than alle graphic what we have done yet make new eminently the ground titelsets.
as longer we wait that harder and bigger the graphic works.
The goal is to design a collision system which works with the existing graphics.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Finally get the movement synchronisation issues and lag prediction fixed and implementing a route finding algorithmn which can actually deal with pixel-based collision.
former Manasource Programmer
former TMW Pixel artist
NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.