Unexisting chars in the cave

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Matt
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Unexisting chars in the cave

Post by Matt »

Hi,
iam using TMW0.0.12 and in the cave I found lots of unexisting chars...oO (See the MSG Box)
What means that?

Image

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maci
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Post by maci »

this is a known bug

the dev team is working on it
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
Matt
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Post by Matt »

OMG

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Pajarico
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Post by Pajarico »

I still don't know if thyis is a bug or not. Someone can clarify?
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Sull
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Post by Sull »

guys you are all totaly out. did you never heard of "Vlamir Mistoki"

the legent say that one day while playing tmw he got a heart atack.Vlamir never got to is lvl 10. and if Vlamir cant reach lvl 10 no one can. for about 2 month he is blocking the way with all is ghost. searching for a way to get is revenge.

anyways thats what i heard

maybe we should leave this job to a priest
Matt
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Post by Matt »

Ive heard from him and ive already talked about him with the priest by the barbers place...
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ElvenProgrammer
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Post by ElvenProgrammer »

Damn the ghosts are conquering us...
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Rotonen
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Post by Rotonen »

Perhaps it's just poor old Neo trying to express himself.. Or then again it could be agent Smith, just in case, don't make them mad.. :roll:
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Waldner
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Post by Waldner »

I think they're kinda spooky.
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Javila
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Post by Javila »

I think they're exterminated (CVS)... ;-)
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Sull
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Post by Sull »

I think they're exterminated (CVS)...
maybe you should say
I think i exterminated the CVS...
lol

the current cvs is screwed
there a strange bug when you right click somehere,the char stop to send move event,and move down till he meet a colision surface.uncontrolable.

hope someone gonna find the issue

PS:but yea the ghost are gone
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Javila
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Post by Javila »

Sull wrote:maybe you should say
I think i exterminated the CVS...
No way Sull... I just change the draw methods... Not the event handlers...
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Magick
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Post by Magick »

Neo must have defeated Mr.Smith =\ :roll:
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