[WIP] mines-tileset

All development of pixel art, maps and other graphics.


User avatar
5t3v3
Warrior
Warrior
Posts: 451
Joined: 31 Oct 2007, 15:08
Location: Belgium
Contact:

[WIP] mines-tileset

Post by 5t3v3 »

Next to the fact that there's some miners in the mines, there's few to none visual hints showing you that yuo are indeed in a mine. So I thought I'd try my hand at a mine-tileset. So far all I've got is a rail. But I plan on making:
* Supportbeams (I know they've been made in a thread already, but I'd like to see if I can do better)
* Mininglamps
* Hole in the floor with tripod above with descend rope
* Ore deposits ??? (they've been made also, but dunno what direction devs want the gameplay to go so that's for later)

But like I said, I started with a railroad:
Image

Before I make junctions/crossings and so on, I'm somewhat insecure and look for feedback on:
- selected colors
- size/width
- wheter or not it's to "clean cut" compared to other tilesets.
In game characters: "5t3v3" and "L "
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: [WIP] mines-tileset

Post by EJlol »

It looks to small and the perspective is off.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] mines-tileset

Post by Crush »

It also needs some shading.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
5t3v3
Warrior
Warrior
Posts: 451
Joined: 31 Oct 2007, 15:08
Location: Belgium
Contact:

Re: [WIP] mines-tileset

Post by 5t3v3 »

Ok, started again from scratch...
How's this?
Image
In game characters: "5t3v3" and "L "
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: [WIP] mines-tileset

Post by EJlol »

The size is better. The perspective is still wrong though.
User avatar
tomminator
TMW Adviser
TMW Adviser
Posts: 107
Joined: 18 Oct 2008, 17:27

Re: [WIP] mines-tileset

Post by tomminator »

i started on a tripod once:

http://forums.themanaworld.org/viewtopic.php?f=8&t=5316

i lost interest, but maybe you can start from it, or just use it as inspiration.

i also have some gimp files with many layers and drafts and stuff, let me know if you want me to share them
This is not a placeholder
User avatar
5t3v3
Warrior
Warrior
Posts: 451
Joined: 31 Oct 2007, 15:08
Location: Belgium
Contact:

Re: [WIP] mines-tileset

Post by 5t3v3 »

Ok, took me a while to fully understand which perspective was needed but I think I got it now (technically it's more like a parrallel projection rather then a "perspective" right?). Anyway, how's this?

Image
(edit: the forumbackground is a bit to bright, not showing the perspective of the west-to-east tracks, looks better on a dark background)
In game characters: "5t3v3" and "L "
User avatar
EJlol
TMW Furniture
TMW Furniture
Posts: 1224
Joined: 06 Sep 2005, 08:42

Re: [WIP] mines-tileset

Post by EJlol »

The space between the beams of the vertical track needs to be smaller. Other than that I think the perspective is good now. The next thing that should be done is alot more contrast.
User avatar
5t3v3
Warrior
Warrior
Posts: 451
Joined: 31 Oct 2007, 15:08
Location: Belgium
Contact:

Re: [WIP] mines-tileset

Post by 5t3v3 »

EJlol wrote:The space between the beams of the vertical track needs to be smaller. Other than that I think the perspective is good now. The next thing that should be done is allot more contrast.
yeah, I forgot to adjust those lenghts. this does bring a problem though, I'll have to compromise. Either by betraying the 70% rule, and stacking the beams really really close toghether. Or by respect the percentage (more or less), but then the the tile will have one distance which is one pixel smaller. Since the tile will be repeated often this might stand out:

Image
In game characters: "5t3v3" and "L "
User avatar
5t3v3
Warrior
Warrior
Posts: 451
Joined: 31 Oct 2007, 15:08
Location: Belgium
Contact:

Re: [WIP] mines-tileset

Post by 5t3v3 »

i started on a tripod once:

viewtopic.php?f=8&t=5316

i lost interest, but maybe you can start from it, or just use it as inspiration.

i also have some gimp files with many layers and drafts and stuff, let me know if you want me to share them
cool,
yeah please do post anything you got :)
In game characters: "5t3v3" and "L "
User avatar
tomminator
TMW Adviser
TMW Adviser
Posts: 107
Joined: 18 Oct 2008, 17:27

Re: [WIP] mines-tileset

Post by tomminator »

i uploaded an archive to my personal webspace, with all the files i once made, hopefully something useful for you...
you can find it here: http://home.scarlet.be/chiro-kd/tripod.tar.gz
This is not a placeholder
User avatar
5t3v3
Warrior
Warrior
Posts: 451
Joined: 31 Oct 2007, 15:08
Location: Belgium
Contact:

Re: [WIP] mines-tileset

Post by 5t3v3 »

EJlol wrote:The space between the beams of the vertical track needs to be smaller. Other than that I think the perspective is good now. The next thing that should be done is alot more contrast.
Are you sure it needs even more contrast? I felt like it was already over the top....

Image

Btw you do mean contrast in different colors? or do you mean shading?

And tomminator thx for the posts, I hope to reuse as much of your work and effort as possible :)
In game characters: "5t3v3" and "L "
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] mines-tileset

Post by Crush »

It doesn't need more contrast between beams and rails but more contrast between the colors in the objects themself.

Some more shading is also required.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
5t3v3
Warrior
Warrior
Posts: 451
Joined: 31 Oct 2007, 15:08
Location: Belgium
Contact:

Re: [WIP] mines-tileset

Post by 5t3v3 »

Oh, you mean like this?
Image
Is this ok then, or not enough/to much?
In game characters: "5t3v3" and "L "
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: [WIP] mines-tileset

Post by Jaxad0127 »

Getting better, though the blue makes it harder to see.
Image
Post Reply