[WIP] New Woodland
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
[WIP] New Woodland
I need help with the Briges from Fother J
Here my makeover:
New Plant
New high grass
New over layer for new high grass
New street stones (why black here are not black rocks O_o)
New stone colors (All colors for stones now in harmonic)
Added the new tall tree from Saphy
New danger sign
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To Do:
1.All Briges ned the color of the wood in Forrest and Strucktures from the Dock titleset.
2.Diagonal mud and stone street graphics (here is not diagonal collision needet but the player can walk diagonal and in nature are horizontal and vertical lines rare XD)
3.Two Plants or stones more
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Here my makeover:
New Plant
New high grass
New over layer for new high grass
New street stones (why black here are not black rocks O_o)
New stone colors (All colors for stones now in harmonic)
Added the new tall tree from Saphy
New danger sign
-------------------------------------------------------------
To Do:
1.All Briges ned the color of the wood in Forrest and Strucktures from the Dock titleset.
2.Diagonal mud and stone street graphics (here is not diagonal collision needet but the player can walk diagonal and in nature are horizontal and vertical lines rare XD)
3.Two Plants or stones more
-------------------------------------------------------------
Re: [WIP] New Woodland
While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
The thing that you spotted in http://forums.themanaworld.org/viewtopic.php?f=3&t=6260
The thing that you spotted in http://forums.themanaworld.org/viewtopic.php?f=3&t=6260
Retired from TMW; incomplete projects looking for a dev:
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Cave foliage (plants up the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5659
Cave wetwalls (water down the walls): http://forums.themanaworld.org/viewtopic.php?f=8&t=5816
Re: [WIP] New Woodland
Please remove the bottom of the tall tree and put it on the x2 set where it was before.
Re: [WIP] New Woodland
What ?jaxad0127 wrote:Please remove the bottom of the tall tree and put it on the x2 set where it was before.
Sorry i dont understand what you will
ahh one moment please ^^
Re: [WIP] New Woodland
Here the x9 titelset without tree bottom and high grass:
and here the x2 V2 with new tree bottom and high grass:
and here the x2 V2 with new tree bottom and high grass:
Re: [WIP] New Woodland
That would look strange when the tree stump is combined with intact trees. Not placing everything on the center of a tile also helps grid-breaking. Better make the stumps lower so that they don't look blocking.octalot wrote:While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
Also the small stump should be replaced because we don't have a tree with such a small diameter anymore.
I beg to differ.5t3v3 wrote:The colors are a great improvement!
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] New Woodland
ok i make a new one and replace the smallCrush wrote:That would look strange when the tree stump is combined with intact trees. Not placing everything on the center of a tile also helps grid-breaking. Better make the stumps lower so that they don't look blocking.octalot wrote:While you're editing that set, I suggest moving the tree stump so that it fits with the collision layer, instead of being between two tiles.
Also the small stump should be replaced because we don't have a tree with such a small diameter anymore.I beg to differ.5t3v3 wrote:The colors are a great improvement!
but the colors are logic
red stones at wals
black stone street
and grey rocks make no sense
Re: [WIP] New Woodland
Differently colored single rocks are possible from the geological point of view: http://en.wikipedia.org/wiki/Glacial_erratic
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [WIP] New Woodland
Yes but this is a Game that need harmonic not explanatory notes.Crush wrote:Differently colored single rocks are possible from the geological point of view: http://en.wikipedia.org/wiki/Glacial_erratic
When you think that what i say is wrong,then look at retro rpgs of the snes what colors they use für vegetation or make a community poll
that show what the community thing.
And by the way the titleset is editet and how i say in the first post:
I need help with the Briges from Fother J
-------------------------------------------------------------
To Do:
1.All Briges ned the color of the wood in Forrest and Strucktures from the Dock titleset.
2.Diagonal mud and stone street graphics (here is not diagonal collision needet but the player can walk diagonal and in nature are horizontal and vertical lines rare XD)
3.Two Plants or stones more
Re: [WIP] New Woodland
I think the tileset is becoming to grey now. The orginal colours were better.
Re: [WIP] New Woodland
Test it.EJlol wrote:I think the tileset is becoming to grey now. The orginal colours were better.
Or i make ALL stones and rocks in that titleset more colorful.
BTw what color you like ?
This is Brown:
Grey brown:
Cave Color:
- kickinyourface
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Re: [WIP] New Woodland
grey brown looks best
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Re: [WIP] New Woodland
kickinyourface wrote:grey brown looks best