New Desert Objects

All development of pixel art, maps and other graphics.


Post Reply
User avatar
Seradest
Novice
Novice
Posts: 169
Joined: 04 Mar 2009, 02:22

New Desert Objects

Post by Seradest »

Image

:P
User avatar
AxlTrozz
Knight
Knight
Posts: 843
Joined: 04 Aug 2006, 23:12
Location: Now from TX

Re: New Desert Objects

Post by AxlTrozz »

I'm afraid you will have to explain what you mean, because I can't see anything new on those images
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: New Desert Objects

Post by Jaxad0127 »

I can see that he recolored the gray rocks to be brown. EJlol is working on new stalls, so you can ignore that part.
Image
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: New Desert Objects

Post by Rotonen »

The cliffs should be redone.

Most of the boxes should be redone.

At least the big rock should be redone. (Get the one from iru's dried river tileset?)
This message used to be meaningful.
User avatar
Seradest
Novice
Novice
Posts: 169
Joined: 04 Mar 2009, 02:22

Re: New Desert Objects

Post by Seradest »

Rotonen wrote:The cliffs should be redone.

Most of the boxes should be redone.

At least the big rock should be redone. (Get the one from iru's dried river tileset?)
What ?
User avatar
Fother
Warrior
Warrior
Posts: 283
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: New Desert Objects

Post by Fother »

Seradest, the new crate is great! Then again, everything you do is great.

If you choose to redo the cliffs, I would recommend to make them look real sandstone. (like you'd find in the American Southwest, such as the Painted Dessert).
"Fother" Jarrett Huxley
Evil Pixel Artist
Image
Wiki Page | Trello | Google+ Profile
User avatar
Seradest
Novice
Novice
Posts: 169
Joined: 04 Mar 2009, 02:22

Re: New Desert Objects

Post by Seradest »

Fother J wrote:Seradest, the new crate is great! Then again, everything you do is great.

If you choose to redo the cliffs, I would recommend to make them look real sandstone. (like you'd find in the American Southwest, such as the Painted Dessert).
Äh no i dont can make so big things you can make clifs that have the same color sheme of the bildings and rocks in the desert ingame.
User avatar
Fother
Warrior
Warrior
Posts: 283
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: New Desert Objects

Post by Fother »

[My 100th post... I knew I'd get here one day :) ! Took me 6 months! C'mon second sword!]

I'd mess up the cliffs...
I've secretly been making some adjustments to this set too...
Image
Though it's one of the many little unfinished things I've been working on to try and improve my technique. (not quite finished at all).
"Fother" Jarrett Huxley
Evil Pixel Artist
Image
Wiki Page | Trello | Google+ Profile
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: New Desert Objects

Post by Len »

Fother J wrote:[My 100th post... I knew I'd get here one day :) ! Took me 6 months! C'mon second sword!]

I'd mess up the cliffs...
I've secretly been making some adjustments to this set too...
Image
Though it's one of the many little unfinished things I've been working on to try and improve my technique. (not quite finished at all).
I love it and hate it at the same time :lol:
that sand texture needs some work and the blue shadows are a bit strong
Image
Pixel Battalion
User avatar
Fother
Warrior
Warrior
Posts: 283
Joined: 26 Oct 2008, 10:50
Location: Gispaa Caldera, Tonori

Re: New Desert Objects

Post by Fother »

Len wrote:I love it and hate it at the same time :lol:
that sand texture needs some work and the blue shadows are a bit strong
I haven't touched it in over a month to recreate the wood beams in the adobe. I wasn't ready to post it (mainly it was just my tinkering), but got excited when I saw Seradest working on some tileset tweaks. When I work on this again, I'll use a better adobe texture (but I suck at textures), and the blue shadows are very strong near the crown breaks. I'll still have to give the walls the groves like the old set too (and of course recreate the adobe/house watch tower and wall caps).
With the current sand stone texture, it looks like the seagulls from the docks set have defiled the gate.
Where's a katze when I need one?
Image
Seradest, sorry for flooding your thread with my nonsense :D

BTW, anybody have any objections to me making a Moubull to explain the desert skull?
"Fother" Jarrett Huxley
Evil Pixel Artist
Image
Wiki Page | Trello | Google+ Profile
User avatar
Seradest
Novice
Novice
Posts: 169
Joined: 04 Mar 2009, 02:22

Re: New Desert Objects

Post by Seradest »

Fother J wrote:
Len wrote:I love it and hate it at the same time :lol:
that sand texture needs some work and the blue shadows are a bit strong
I haven't touched it in over a month to recreate the wood beams in the adobe. I wasn't ready to post it (mainly it was just my tinkering), but got excited when I saw Seradest working on some tileset tweaks. When I work on this again, I'll use a better adobe texture (but I suck at textures), and the blue shadows are very strong near the crown breaks. I'll still have to give the walls the groves like the old set too (and of course recreate the adobe/house watch tower and wall caps).
With the current sand stone texture, it looks like the seagulls from the docks set have defiled the gate.
Where's a katze when I need one?
Image
Seradest, sorry for flooding your thread with my nonsense :D

BTW, anybody have any objections to me making a Moubull to explain the desert skull?
In past is a help for you ^^
http://forums.themanaworld.org/viewtopi ... 177#p46177
Post Reply