Nyxl wrote:If oversized tiles look the same in TMW as in Tiled[/d] it shouldn't be a problem
They do.
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Nyxl wrote:If oversized tiles look the same in TMW as in Tiled[/d] it shouldn't be a problem
I think, a swamp-area is great - perhaps it is possible to put there some mosquito-monsters (I read this idea in another thread).Nyxl wrote:I decided to make a big swamp area in the south-east, which has taken a lot of time to make so far, but I hope it's worth it
For now, either the whole map has it, or it's static (in an over layer).Savi wrote:Would some of the swamp area have a foggy appearance, similar to the sand storm in the desert?
Or animated tiles.Crush wrote:Well, it might be possible to create local fog effects using the particle engine. It would look a very different from the sandstorm effect though.
sorry but the particle effect at the moment are to blury.Crush wrote:Well, it might be possible to create local fog effects using the particle engine. It would look very different from the sandstorm effect though.
It's fog....Seradest wrote:sorry but the particle effect at the moment are to blury.Crush wrote:Well, it might be possible to create local fog effects using the particle engine. It would look very different from the sandstorm effect though.
Isn't fog supposed to be blurry? But when you don't like the currently available particle sprites you could create new ones.Seradest wrote:sorry but the particle effect at the moment are to blury.Crush wrote:Well, it might be possible to create local fog effects using the particle engine. It would look very different from the sandstorm effect though.