[WIP] Some Monster Proposals
- fraeuleinwunder
- Peon
- Posts: 12
- Joined: 12 Apr 2009, 22:59
- Location: Germany
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[WIP] Some Monster Proposals
Hello, I'm new and I'd like to help making some graphics.
I have used my day off to create some monsters (and my avatar ):
Here an idea for a dragonfly. I imagine it as sparkling a bit, just in this metallic way real dragonflies do, glittering a bit. I thought something like that could make a nice addition to the forest environment (while drawing I thought about the uses, it's wings could be an ingredient for some sort of magical armor, or at least a magical looking armor or a potion, perhaps even one that could make you transparent (like the wings) and thus harder to hit..):
Then two ideas for the desert surrounding:
A rough crocodile:
And a relatively large desert cat, that could be used as a rare enemy, dropping perhaps some claws,that could be powdered to make an ingedient.. or simply a HUGE steak.
All creatures are drawn in the standing position (edit: except fot the cat which is in a ducked/waiting position, that should replace the standing position, I thought it should be this rather than standing and I would make the animation in a manner that fits that in /edit).
Please let me know what you think about them, could they be used, is there no need, did I do it all wrong, etc.
I have used my day off to create some monsters (and my avatar ):
Here an idea for a dragonfly. I imagine it as sparkling a bit, just in this metallic way real dragonflies do, glittering a bit. I thought something like that could make a nice addition to the forest environment (while drawing I thought about the uses, it's wings could be an ingredient for some sort of magical armor, or at least a magical looking armor or a potion, perhaps even one that could make you transparent (like the wings) and thus harder to hit..):
Then two ideas for the desert surrounding:
A rough crocodile:
And a relatively large desert cat, that could be used as a rare enemy, dropping perhaps some claws,that could be powdered to make an ingedient.. or simply a HUGE steak.
All creatures are drawn in the standing position (edit: except fot the cat which is in a ducked/waiting position, that should replace the standing position, I thought it should be this rather than standing and I would make the animation in a manner that fits that in /edit).
Please let me know what you think about them, could they be used, is there no need, did I do it all wrong, etc.
Last edited by fraeuleinwunder on 14 Apr 2009, 09:52, edited 2 times in total.
My TMW-char: Sarah-CF
Re: Some Monster Proposals
Wow those look good. Nice job on them.
The dragonfly one looks a little too nice to me. Just by the bright colors.
The dragonfly one looks a little too nice to me. Just by the bright colors.
IGN - Trunks
Pixel Artist In Training
Work On Forest Armor
And Forest Monster
Pixel Artist In Training
Work On Forest Armor
And Forest Monster
Re: Some Monster Proposals
Very good
In the wiki you can see what a monster must have for a animation.
http://wiki.themanaworld.org/index.php/ ... evelopment
aaaaand artwork for monsters that needet here a examlple:
http://wiki.themanaworld.org/index.php/ ... al#Wormoid
In the wiki you can see what a monster must have for a animation.
http://wiki.themanaworld.org/index.php/ ... evelopment
aaaaand artwork for monsters that needet here a examlple:
http://wiki.themanaworld.org/index.php/ ... al#Wormoid
- fraeuleinwunder
- Peon
- Posts: 12
- Joined: 12 Apr 2009, 22:59
- Location: Germany
- Contact:
Re: Some Monster Proposals
Thank you! I appreciate your opinions.
Yes, the color scheme of the fly might be a bit soft, but hey, it can glitter you to death.
Depending on where it could be needed, I could also adjust the colors to something dark (I red about a graveyard that is planned (?), so perhaps a doom fly with battered wings..) or make it in grayscale to allow coloring, but I'm not sure how to properly do this.
Btw, if anyone knows: I always read that 32.bit colors are necessary, where can I adjust this? I'm working with gimp and did not find an option for this.
Thank you for the links, I already red this pages before and hope I could match the lines.
Yes, the color scheme of the fly might be a bit soft, but hey, it can glitter you to death.
Depending on where it could be needed, I could also adjust the colors to something dark (I red about a graveyard that is planned (?), so perhaps a doom fly with battered wings..) or make it in grayscale to allow coloring, but I'm not sure how to properly do this.
Btw, if anyone knows: I always read that 32.bit colors are necessary, where can I adjust this? I'm working with gimp and did not find an option for this.
Thank you for the links, I already red this pages before and hope I could match the lines.
My TMW-char: Sarah-CF
Re: Some Monster Proposals
Make your own palette with 256 colorsfraeuleinwunder wrote:Thank you! I appreciate your opinions.
Yes, the color scheme of the fly might be a bit soft, but hey, it can glitter you to death.
Depending on where it could be needed, I could also adjust the colors to something dark (I red about a graveyard that is planned (?), so perhaps a doom fly with battered wings..) or make it in grayscale to allow coloring, but I'm not sure how to properly do this.
Btw, if anyone knows: I always read that 32.bit colors are necessary, where can I adjust this? I'm working with gimp and did not find an option for this.
Thank you for the links, I already red this pages before and hope I could match the lines.
and dont use neon colors.
for questions of lightning,shadows and stuff see in the wiki.
Re: Some Monster Proposals
http://forum4.aimoo.com/WhispersofAvalo ... -4656.htmlfraeuleinwunder wrote:Thank you! I appreciate your opinions.
Yes, the color scheme of the fly might be a bit soft, but hey, it can glitter you to death.
Depending on where it could be needed, I could also adjust the colors to something dark (I red about a graveyard that is planned (?), so perhaps a doom fly with battered wings..) or make it in grayscale to allow coloring, but I'm not sure how to properly do this.
Btw, if anyone knows: I always read that 32.bit colors are necessary, where can I adjust this? I'm working with gimp and did not find an option for this.
Thank you for the links, I already red this pages before and hope I could match the lines.
Pixel Battalion
- fraeuleinwunder
- Peon
- Posts: 12
- Joined: 12 Apr 2009, 22:59
- Location: Germany
- Contact:
Re: Some Monster Proposals
Ok, that's what I wanted to know, thx. So it would basically be sufficient to limit myself to a selection of colors, I'm doing this anyway, so no problem.Seradest wrote:
Make your own palette with 256 colors
My TMW-char: Sarah-CF
Re: Some Monster Proposals
It's not required to limit yourself to a certain amount of colours. Though to get the right feeling for sprites we recommend not use more than 3~5 colours for a shade. The game support 32bit graphics.
On the wiki there is a lot of information to be found. These are the (unfinished) graphic guidelines:
http://wiki.themanaworld.org/index.php/ ... Guidelines
On the wiki there is a lot of information to be found. These are the (unfinished) graphic guidelines:
http://wiki.themanaworld.org/index.php/ ... Guidelines
Re: [WIP] Some Monster Proposals
Welcome aboard.
Also a really nice reaction from our community for once: you said just about everything important before I could even read the post.
To get the good old pixel art feel into your art, it is really useful to limit your palette. In the modern day the end result can be nicer due to a higher selection of colors being available for the palette. What we have in-game right now is quite random about this. Everything of course is always open for retouching if you ever feel you can improve something or even an entire tileset.
And as said, planning out the animation beforehand really pays off.
If you want a challenging animation task: do our playerset. It's missing stuff and what we have now is also somewhat against our guidelines (perspective for example). As I've stated already elsewhere: the first suitable playerset to be presented to me will gain my full support even if it means discarding/redoing our current equipment work. It's a major pixel art development block for us and has been so for quite some time.
Hope you enjoy your stay.
Also a really nice reaction from our community for once: you said just about everything important before I could even read the post.
To get the good old pixel art feel into your art, it is really useful to limit your palette. In the modern day the end result can be nicer due to a higher selection of colors being available for the palette. What we have in-game right now is quite random about this. Everything of course is always open for retouching if you ever feel you can improve something or even an entire tileset.
And as said, planning out the animation beforehand really pays off.
If you want a challenging animation task: do our playerset. It's missing stuff and what we have now is also somewhat against our guidelines (perspective for example). As I've stated already elsewhere: the first suitable playerset to be presented to me will gain my full support even if it means discarding/redoing our current equipment work. It's a major pixel art development block for us and has been so for quite some time.
Hope you enjoy your stay.
This message used to be meaningful.
- fraeuleinwunder
- Peon
- Posts: 12
- Joined: 12 Apr 2009, 22:59
- Location: Germany
- Contact:
Re: [WIP] Some Monster Proposals
Thank you, that was really helpful!
I'm currently working on the fly to try out animating this (always just drew fpf animations in flash before). I also reconsidered the potential use of the cat and had an idea for a quest that I'll post soon in the appropriate forum.
Concerning the limitations of colors: You emphasize this a lot and I'm not sure if it that is aimed to my proposals or just a general hint. I limited the colors of the graphics while I drew them; the cat's fur has 4 shades, the body of the fly too. Is that too much?
I'm currently working on the fly to try out animating this (always just drew fpf animations in flash before). I also reconsidered the potential use of the cat and had an idea for a quest that I'll post soon in the appropriate forum.
Concerning the limitations of colors: You emphasize this a lot and I'm not sure if it that is aimed to my proposals or just a general hint. I limited the colors of the graphics while I drew them; the cat's fur has 4 shades, the body of the fly too. Is that too much?
My TMW-char: Sarah-CF
Re: [WIP] Some Monster Proposals
It was just a general hint, afaik there are not really (good) guidelines about that (yet?). So just do whatever you feel is right.
Re: [WIP] Some Monster Proposals
Nice job! that should be added into the game, lol.
Re: [WIP] Some Monster Proposals
Needs a full sprite sheet firstÐamis™ wrote:
Nice job! that should be added into the game, lol.
Pixel Battalion
Re: [WIP] Some Monster Proposals
Lol yeah, unless it's going to be a statue...
Re: [WIP] Some Monster Proposals
What about it being an statue until you get to it's range of vision or get hit, and goes after you? That would be cool for a piramid-thingy.Ðamis™ wrote:Lol yeah, unless it's going to be a statue...
Arch64 - We power it
Nickname: Alxe
Nickname: Alxe