npc jack Vs new jack [project Done!]

All development of pixel art, maps and other graphics.
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meway
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npc jack Vs new jack [project Done!]

Post by meway »

redid the hair gave him new close and changed the axe size to fit the perspective of lengthening the handle.
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old jack
old jack
jack2.PNG (2.58 KiB) Viewed 4240 times
new jack
new jack
jack.PNG (2.36 KiB) Viewed 4235 times
new npc file
new npc file
npcs2.png (128.97 KiB) Viewed 4243 times
Last edited by meway on 10 Jun 2009, 04:25, edited 1 time in total.
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EJlol
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Re: npc jack Vs new jack

Post by EJlol »

Not sure if I like it, and IMO there are other npc's that should be redone first :P
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Re: npc jack Vs new jack

Post by sugarcorgit »

I like the new one better
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octalot
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Re: npc jack Vs new jack

Post by octalot »

I like the new one; but the jeans don't look right to me -

There's a logging camp planned on the world map (2 or 3 maps south of Katze's Cave); having two lumberjack NPC sprites with different hair would be useful there.
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Crush
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Re: npc jack Vs new jack

Post by Crush »

Clothes: better.
Face: You made the chin look slimmer and thus less masculine.
Hair: so-so - a ponytail does not fit the character IMO
Axe: worse.

As Ejlol said, it would be more productive when you would create new versions of those NPC sprites which really need it. Or how about creating entirely new NPCs?
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meway
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Re: npc jack Vs new jack

Post by meway »

crush hows this? axe and - the pony tale
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better?
better?
jack.PNG (2.37 KiB) Viewed 4078 times
John P
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Re: npc jack Vs new jack

Post by John P »

Awesome meway, i like the new one much better!

I liked the ponytail, I think it matches lumberjack, but yea, it made him look too youngish

2 criticism:
Original axe is more accurate in length, shape, size
His right arm is like Popeye's. maybe bring it back inward just before the axe handle
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Re: npc jack Vs new jack

Post by adamaix »

nice work meway :)

it helps if you draw the pole to visualise the correct perspective.
jackaxe.png
jackaxe.png (2.75 KiB) Viewed 4055 times
ps. this axe is not complete, but it does give you an idea
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Re: npc jack Vs new jack

Post by John P »

This is what a wood axe looks like
Image
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Re: npc jack Vs new jack

Post by Hykaro »

that I think better than before
is new jack :)
...
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Re: npc jack Vs new jack

Post by pateame »

I think could be a nice idea to do animated NPCs for the outdoor areas.
Also add simple animations as eyes moving or slow interactions. As a small example:

ImageImage
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EJlol
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Re: npc jack Vs new jack

Post by EJlol »

You don't cut trees like that. But a animation would be great.
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Re: npc jack Vs new jack

Post by meway »

adamaix wrote:
it helps if you draw the pole to visualise the correct perspective.
jackaxe.png
ps. this axe is not complete, but it does give you an idea
thank you very much :)
although you did a good job on making this axe a 45 degree angle when a person holds an object only the flat surfaces of that object need to fit the 45 degree.
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meway
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Re: npc jack Vs new jack

Post by meway »

i did some touch ups
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This is much better than the old thank you to all who agree
This is much better than the old thank you to all who agree
jack.PNG (2.36 KiB) Viewed 3942 times
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Re: npc jack Vs new jack

Post by adamaix »

John P wrote:This is what a wood axe looks like
That is what a modern axe looks like. i think this game in a medieval fantasy setting, so the current style of medieval axes are appropriate.
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