[REQ] Several items

All development of pixel art, maps and other graphics.


User avatar
Jumpy
Knight
Knight
Posts: 611
Joined: 25 Jan 2009, 23:31
Location: Somewhere on Earth between an Ocean and a Blue Sea

Re: [REQ] Several items

Post by Jumpy »

new lumpclay

resized and recolored for the shades

now i know what the amulet has to be :) and made a try

thanks for your comments and advices :)

Regards
Attachments
armor-amulet-nature-blossom 1.png
armor-amulet-nature-blossom 1.png (1.37 KiB) Viewed 2838 times
lumpclay6.png
lumpclay6.png (761 Bytes) Viewed 2842 times
lumpclay5.png
lumpclay5.png (769 Bytes) Viewed 2842 times
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P

lvl 99 89 56 51 47 42 7
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: 08 Apr 2009, 22:25
Location: A secret garden hidden deep in the woods of Hurnscald

Re: [REQ] Several items

Post by adamaix »

scroll1.png
scroll1.png (842 Bytes) Viewed 2824 times
I can do another one that is closed and rolled up with a recolourable ribbon, if you want.
User avatar
fate
Warrior
Warrior
Posts: 402
Joined: 20 Mar 2008, 14:34

Re: [REQ] Several items

Post by fate »

Hi again,

Adamaix: Recolourable would be great (by adding a ribbon). The current scroll is too static/iconic; try giving it some more texture and make it look older and less mass-produced.

Jumpy/Clay: Much better on the clay. However, the thin, dark lines you used to have have to separate the three sections of your image have been replaced by darkish areas; this makes it look as if they are dents. Either eliminate these three darkish areas entirely and work ONLY with shadows, or use thin, dark lines as before. Also, you'll need an outline.

Jumpy/Amulet: The metal chain for this amulet is quite off for something wooden/leavish/natural. Some kind of natural-looking string would be better (perhaps with a knot in the back). The pink part lacks a distinctive shape.

-- fate
User avatar
Jumpy
Knight
Knight
Posts: 611
Joined: 25 Jan 2009, 23:31
Location: Somewhere on Earth between an Ocean and a Blue Sea

Re: [REQ] Several items

Post by Jumpy »

hope it goes the right way

can you say more to me about the outline? (going to irc

Regards
Attachments
armor-amulet-nature-blossom 2.png
armor-amulet-nature-blossom 2.png (1.54 KiB) Viewed 2511 times
lumpclay7.png
lumpclay7.png (889 Bytes) Viewed 2518 times
Last edited by Jumpy on 16 May 2009, 16:19, edited 1 time in total.
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P

lvl 99 89 56 51 47 42 7
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [REQ] Several items

Post by Crush »

Regarding the scroll icon: Some scroll icons were posted a few years ago in this thread:
http://forums.themanaworld.org/viewtopic.php?f=8&t=2101
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: 08 Apr 2009, 22:25
Location: A secret garden hidden deep in the woods of Hurnscald

Re: [REQ] Several items

Post by adamaix »

fate wrote:Hi again,

Adamaix: Recolourable would be great (by adding a ribbon). The current scroll is too static/iconic; try giving it some more texture and make it look older and less mass-produced.

-- fate
less static/iconic
less static/iconic
scroll2.png (558 Bytes) Viewed 2492 times
todo:
1.) more texture
2.) more older and less mass produced
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: 08 Apr 2009, 22:25
Location: A secret garden hidden deep in the woods of Hurnscald

Re: [REQ] Several items

Post by adamaix »

more older, less mass produced
more older, less mass produced
scroll3.png (483 Bytes) Viewed 2484 times
Todo:
1.) more texture
User avatar
fate
Warrior
Warrior
Posts: 402
Joined: 20 Mar 2008, 14:34

Re: [REQ] Several items

Post by fate »

Adamaix,

Very good shape! (And don't worry about the ribbon if you can't include it; we can just have different writing on the scrolls instead). But remember that our light comes from the top-left.

-- fate
User avatar
Jumpy
Knight
Knight
Posts: 611
Joined: 25 Jan 2009, 23:31
Location: Somewhere on Earth between an Ocean and a Blue Sea

Re: [REQ] Several items

Post by Jumpy »

i redoo them there up

Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P

lvl 99 89 56 51 47 42 7
User avatar
fate
Warrior
Warrior
Posts: 402
Joined: 20 Mar 2008, 14:34

Re: [REQ] Several items

Post by fate »

Jumpy,

the revised amulet isn't wrong per se, but it doesn't look very exciting-- two big leaves on a green string (too green, too). What I am looking for would be more organic/natural-looking, and with a more natural texture.

As for the clay: together with eliminating the boundary lines, you seem to have eliminated some of the shading, making it look less plastic/3d.



-- fate
User avatar
Jumpy
Knight
Knight
Posts: 611
Joined: 25 Jan 2009, 23:31
Location: Somewhere on Earth between an Ocean and a Blue Sea

Re: [REQ] Several items

Post by Jumpy »

i agree with the amulette too complicated for me as i am starting... as i said it was a try.

regarding the clay i'll try to make a better one from 0

Thanks for your comments and help

Regards
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P

lvl 99 89 56 51 47 42 7
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: 08 Apr 2009, 22:25
Location: A secret garden hidden deep in the woods of Hurnscald

Re: [REQ] Several items

Post by adamaix »

more texture
more texture
scroll4.png (1.28 KiB) Viewed 2466 times
according to the approved lighting standard, light source comes south-west
User avatar
adamaix
Novice
Novice
Posts: 200
Joined: 08 Apr 2009, 22:25
Location: A secret garden hidden deep in the woods of Hurnscald

Re: [REQ] Several items

Post by adamaix »

fate wrote:
And don't worry about the ribbon if you can't include it; we can just have different writing on the scrolls instead)

-- fate
do you mean something like this?

Or perhaps a recolourable universal magic symbol.
Attachments
firescroll
firescroll
scroll5.png (1.53 KiB) Viewed 2457 times
User avatar
fate
Warrior
Warrior
Posts: 402
Joined: 20 Mar 2008, 14:34

Re: [REQ] Several items

Post by fate »

Adamaix,

Your shape is still excellent, and your choice of texture works well for me.

As for lighting: `south-west up' I believe is what it says at least for monsterset development, i.e., `over the left shoulder of the spectator'. You are using south-west down as the light source.

Also, the visible part of the scroll is significantly brighter than the `rolled up' parts. With enough contrast, the rolled-up parts look almost black, losing the detail of the scroll in there; you might want to make them a little lighter (even if that is not entirely realistic).

Finally, don't hesitate to use dark colours (instead of black) in the outline (and alpha'd pixels, with some care) if that improves the overall appearance, but that would probably be the last step.

As for the writing/symbol: the uses of these scrolls will vary considerably, so please start with a blank one. Otherwise your idea is exactly what I had in mind: the particular scroll you have up there would work fine for one of the intended uses. Other images would be a mouth, a serpent, and a pure white (dyeable) rose.

-- fate
User avatar
Jumpy
Knight
Knight
Posts: 611
Joined: 25 Jan 2009, 23:31
Location: Somewhere on Earth between an Ocean and a Blue Sea

Re: [REQ] Several items

Post by Jumpy »

let's see with this new attempt

Regards
Attachments
lump 10.png
lump 10.png (1.28 KiB) Viewed 2434 times
lump clay 8.png
lump clay 8.png (1.15 KiB) Viewed 2434 times
DBMP - BMS - HFDI
Don't Bring Me Problems - Bring Me Solution
and Have Fun Doing It : P

lvl 99 89 56 51 47 42 7
Post Reply