The animation misses a few things. The torso and legs would move too.
One of the simplest animations that could be added to NPCs would be the act of blinking. The first thing we look at on a person is their eyes. The non-blinking nature of a moving NPC gives them a bit of a zombie look.
I do like the idea of Jack moving tho.
Meway: try lightening up the knees of the jeans. Jack's pants look like they've never seen a day of work.
Otherwise, not a bad look to the hair.
The original axe wasn't bad. And I don't see how the "chin" changed shape. The original and the first modified version appear pixel to pixel identical. The difference may be an optical illusion based on the change in the color of the shirt.
Right, medieval axe, lighted mining helmet, paper bag
Medieval woodworking axes looked exactly the same, maybe the handle less ergonomic and less color. Fancy curves, sharp flat edges are weapons. They didn't make anything fancy for chopping wood, just a block of metal with a flattened end (not as flat or as sharp as a weapon, thick and blunt to compete with the wood).
swimmy asked that i make the T-shirt lighter and kage suggested i made the animation have a longer delay it wont matter cause they have to make an xml file of it anyway.
Attachments
lighter T-shirt eyes shut
jack 2.PNG (2.59 KiB) Viewed 3371 times
lighter T-shirt eyes open
jack.PNG (2.66 KiB) Viewed 3374 times
T-shirt lighter and the animation has a longer delay
the axe is as good as it can get without taking it out there is no way im going to be able to make it look rite being that small. It would also mess it all up if i made it bigger to try and instead of saying it looks bad tell me whats wrong with it.
Try turning the axe-head about 4 or so degrees counter clockwise. I believe the head looks wrong mostly because it faces due north (directly up) while the handle is at an angle. If the head matched the handle's angle, any further tweaks would be simply decorative instead of trying to fix it.
The blinking is a nice touch, meway. Is it possible to animate the blinking like this: have him blink 3 or 4 times in the same loop where the time between blinks varies?
Great work on the knees. Now he looks like he's wearing jeans. (We don't need to worry whether Jack Lumber's jeans are legitimate for the game: anyone who has spent 20+ minutes with Cave Snakes has at least 1 pair of jeans in his/her inventory).