Tiles
- Modanung
- Grand Knight
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Tiles
I did some tiles last night, I'll be doing more soon.
a desert/mud tile with some grassblades:
and a full grass tile, which needs some modification:
I'll be working on interdictionary tiled, or whatever they are called, next.
a desert/mud tile with some grassblades:
and a full grass tile, which needs some modification:
I'll be working on interdictionary tiled, or whatever they are called, next.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
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You mean the grass tile looking like a wormmass?
Personally I like it better than I thought it would turn out.
Could you be more specific in your comment?
Personally I like it better than I thought it would turn out.
Could you be more specific in your comment?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
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The tiles or the prev.?i wrote:prev. made in 15 minutes.
Personally, I think the tiles (exept for the first one) look too... tiled. They could use some improvement.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- ElvenProgrammer
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Mud with grass: Looks pretty nice, not a whole lot of visible grid. I would include more color variance within the mud, though; it looks kind of flat.
Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more of a spikey mass, rather than an amalgom of shapes, should help quite a bit. Deeper shadow (dark green and perhaps flecks of dark brown) would also help. Try to eliminate the flat green background as much as is possible.
There's a really good reference site for tiles that I saw a while back; I'll try and find it sometime in the near future. In the meantime, I hope that helps.
Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more of a spikey mass, rather than an amalgom of shapes, should help quite a bit. Deeper shadow (dark green and perhaps flecks of dark brown) would also help. Try to eliminate the flat green background as much as is possible.
There's a really good reference site for tiles that I saw a while back; I'll try and find it sometime in the near future. In the meantime, I hope that helps.
- Modanung
- Grand Knight
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I thought about adding a darker shade of green. I had been working a little bit more on that tile, but my PC crashed. I'll edit it again later.Talaroc wrote:Grass: Although you did a nice job again eliminating the grid, this one's problematic. The grass blades are all separate shapes on a green background, which makes them look a bit more like leaf-like object lying on a flat surface than anything growing. Bringing the grass together so that it's more of a spikey mass, rather than an amalgom of shapes, should help quite a bit. Deeper shadow (dark green and perhaps flecks of dark brown) would also help. Try to eliminate the flat green background as much as is possible.
BTW, probably your screen is set somewhat lighter.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io