Character sprites
to me... it looks ok its an improvement but isnt the backwards walk kinda funky in the leg area... jus all of a sudden a leg turns shaded its pretty funny lookin
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That would be because of the particular frames I wound up using...the points of motion the character's legs are in between frames 3 and 4 (or 6 and 1) aren't conducive to more transitory shading. I was originally going to use slightly different poses, but these wound up being my best bet in terms of the movement not looking choppy, which would be significantly more of a problem. Hopefully the animation will look a bit more natural to you when he's actually moving around, instead of just "walking in place" like he is as you see it here.
- Modanung
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WAAA, GET RID OF THE NOSE!
Apart from that, really great sprites!
The sit-and-look-down sprite could use some improvement on the legs though.
Apart from that, really great sprites!
The sit-and-look-down sprite could use some improvement on the legs though.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Kineticstorm
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- Modanung
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I think this looks better. Apart from reducing the size of the nose, the jaw and his forehead I raised his eye and ear 1 pixel. I also edited the eye so it looks less evil.
Apart from that I made the border less jaggy, which I think looks better.
Just showing my view.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Kineticstorm
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- Modanung
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None taken
Next release will be sunday, I think.
Next release will be sunday, I think.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
That was precisely the intent - the nose looked too short in the previous version, but only when the hair was applied. With the hair off, it looks ok, leaning in the direction of being too big - this is a simplified facial form designed to accomodate the low resolution. Moreover, this allows more space to put the hair, which of course is so important in an anim?-styled game like this. X)Kinetic wrote:Now that I examined Talaroc's more closely I see that the nose is fine. Once you add hair you will see the difference... or so I think.
Another notable change in the last release was that we have moved the foot further from the camera upwards to account for perspective. Perspective in this game is a 45? isometric projection, and the foot being directly behind the other one didn't work right.
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On a side note - damn. Nice work, mon ami - I was secretly expecting I would have to finish this up. Mayhaps I can work on that female permutation?
- ElvenProgrammer
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I modified the original sprite set to use this sprites,
as you can imagine the hair doesn't fit really anymore.
As you can see the guy is a bit to thin when he is ingame:
http://www.inside-php.de/tmw/tmw.png
http://www.inside-php.de/tmw/tmw2.png
If he is streched a bit he looks better ingame:
http://www.inside-php.de/tmw/tmw3.png
http://www.inside-php.de/tmw/tmw4.png
You should also keep in mind that you have only 4 pics for each direction and movement and not 6
The sprite file with the streched chars:
http://www.inside-php.de/tmw/player_male_base.png
For those who want to try it
as you can imagine the hair doesn't fit really anymore.
As you can see the guy is a bit to thin when he is ingame:
http://www.inside-php.de/tmw/tmw.png
http://www.inside-php.de/tmw/tmw2.png
If he is streched a bit he looks better ingame:
http://www.inside-php.de/tmw/tmw3.png
http://www.inside-php.de/tmw/tmw4.png
You should also keep in mind that you have only 4 pics for each direction and movement and not 6
The sprite file with the streched chars:
http://www.inside-php.de/tmw/player_male_base.png
For those who want to try it
- neoriceisgood
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- ElvenProgrammer
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