Is this tileset intended to be used as groundcover; ivy perhaps, as in the left-hand picture (where the entire tileset can be walked on)?
Or as a tree crown canopy in an impenetrable forest, as in the right (where the entire forest would be collision-blocked)?
Or do I get to choose?
thanks,
aro
Question re: Forest-Cover tileset (moved from wrong group)
Re: Question re: Forest-Cover tileset (moved from wrong group)
I'd rather see it used as the former. For the latter, just place a lot of those trees.
Re: Question re: Forest-Cover tileset (moved from wrong group)
Where'd those non-integrating trees pop out of?
Also does not really work as top growth due to being griddy. Somehow when it is on the ground level the effect seems less obvious.
Nice birch or willow trunks, though.
Also does not really work as top growth due to being griddy. Somehow when it is on the ground level the effect seems less obvious.
Nice birch or willow trunks, though.
This message used to be meaningful.
Re: Question re: Forest-Cover tileset (moved from wrong group)
They're a new tileset that I've been using for new woodland maps (see more at http://forums.themanaworld.org/viewtopi ... =13&t=6755 -- I've taken over this mapping job).Rotonen wrote:Where'd those non-integrating trees pop out of?
I can't take credit for the artwork, unfortunatelyAlso does not really work as top growth due to being griddy. Somehow when it is on the ground level the effect seems less obvious.
Nice birch or willow trunks, though.
OK, I'm using it as ivy/groundcover for the forest.
thanks,
aro