

In the overlay, you could put a transparent water type thing.
Then, just design maps as normal.
But with trees being coral etc.
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I concur with my learned colleague.Superkoop wrote:Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we would need tiles designed to be underwater for it to look good.
Many of the desert tiles need to be redone.Ben141 wrote:Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
The helmets and walking are the only option not requiring extra work for the playerset and all equipmentsets.aroleon wrote:Would the players swim? (How?) Or would they walk like a deep-sea diver with one of these helmets:
There are so many possible water lifeforms and all are very easy to animate compared to land lifeforms.Ben141 wrote:Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
I don't think that it would add much gameplay to justify the additional playerset frames (remember: every additional frame increases the work required for armor)Goku wrote:That's how I thought it would be, but swimming players would be nice.