Underwater map?
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- Meepit Man
- Peon
- Posts: 4
- Joined: 26 May 2009, 09:41
Underwater map?
Do you think that an underwater map would be a good idea
In the overlay, you could put a transparent water type thing.
Then, just design maps as normal.
But with trees being coral etc.
In the overlay, you could put a transparent water type thing.
Then, just design maps as normal.
But with trees being coral etc.
Re: Underwater map?
Woah, that'd be cool! (I voted yes)
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Re: Underwater map?
World Purposed on http://wiki.themanaworld.org/index.php/Geography (for TMWServ) has ideas for a underwater maps, and a sky maps
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: Underwater map?
An underwater scenario would be a nice addition to the game. Does anyone feel like coordinating the effort? I am currently busy with the graveyard and afterwards I want to concentrate on TMWServ development.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
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Re: Underwater map?
Hi,
this requires some tileset additions first, I'd say, though it would be very interesting to have. The new poison particle effect could be adjusted slightly to give a `breathing underwater' effect, and we could add a potion or spell to permit underwater breathing.
-- fate
this requires some tileset additions first, I'd say, though it would be very interesting to have. The new poison particle effect could be adjusted slightly to give a `breathing underwater' effect, and we could add a potion or spell to permit underwater breathing.
-- fate
Re: Underwater map?
Sounds cool. You could have an ambient layer, like in Sandstorm, but with ocean currents and fish and bubbles and stuff...
Would the players swim? (How?) Or would they walk like a deep-sea diver with one of these helmets:
How would players get to the underwater map? Warp with a magic spell, like in the Wizard's cottage?
Please, please, stay away from "inspiration" like Star Wars, the Abyss, and, um, that Star-Trek-underwater show. What was it called again?
aro
Would the players swim? (How?) Or would they walk like a deep-sea diver with one of these helmets:
How would players get to the underwater map? Warp with a magic spell, like in the Wizard's cottage?
Please, please, stay away from "inspiration" like Star Wars, the Abyss, and, um, that Star-Trek-underwater show. What was it called again?
aro
- Meepit Man
- Peon
- Posts: 4
- Joined: 26 May 2009, 09:41
Re: Underwater map?
Well, you could have a cave with puddles (water you can walk in) and at the end a giant puddle. You walk into it and you are warped to it! (this was mostly aroleon's idea. I'm his real life friend)
- Superkoop
- Warrior
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Re: Underwater map?
I think it's a great idea, however it would require many new tiles, along with more monsters because most of the present monsters wouldn't be underwater monsters, however slimes would work probably.
Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we would need tiles designed to be underwater for it to look good.
Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we would need tiles designed to be underwater for it to look good.
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Re: Underwater map?
I concur with my learned colleague.Superkoop wrote:Because I'm pretty certain that what we have now wouldn't look the best with just a water overlay, we would need tiles designed to be underwater for it to look good.
I'll have a go at tilesets when I've finished my current mapping tasks; but it'll be a while.
aro
Re: Underwater map?
Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
Re: Underwater map?
Many of the desert tiles need to be redone.Ben141 wrote:Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
Re: Underwater map?
The helmets and walking are the only option not requiring extra work for the playerset and all equipmentsets.aroleon wrote:Would the players swim? (How?) Or would they walk like a deep-sea diver with one of these helmets:
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Re: Underwater map?
That's how I thought it would be, but swimming players would be nice. I haven't played any mmorpg that had a feature like that.
IGN - Trunks
Pixel Artist In Training
Work On Forest Armor
And Forest Monster
Pixel Artist In Training
Work On Forest Armor
And Forest Monster
Re: Underwater map?
There are so many possible water lifeforms and all are very easy to animate compared to land lifeforms.Ben141 wrote:Erm, yeah, sounds good. Slimes would probably work, maybe maggots could be redesigned a bit, and we could probably use the desert tilesets to start off with.
I don't think that it would add much gameplay to justify the additional playerset frames (remember: every additional frame increases the work required for armor)Goku wrote:That's how I thought it would be, but swimming players would be nice.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Underwater map?
Underwater map is a grate idea ...i vote (yes)
may be one of the awesome pixel-arty can whip up cool new monsters like (jelly-fish , eels ,urchin ,sting-ray ,lamp-fish ,crabs ,lobsters, sea-weed, squid ,sharks ,clams, puffer-fish ,pirrahna and a sword-fish)
fun maps that would be great to see mite be (sunken-ship ,octopus"s garden ,ruins ,shell-town and open flat ocean floor) ..a way of controlling the borders in such places could be thick weed or maybe a havey current........
well thats my 2 gp
may be one of the awesome pixel-arty can whip up cool new monsters like (jelly-fish , eels ,urchin ,sting-ray ,lamp-fish ,crabs ,lobsters, sea-weed, squid ,sharks ,clams, puffer-fish ,pirrahna and a sword-fish)
fun maps that would be great to see mite be (sunken-ship ,octopus"s garden ,ruins ,shell-town and open flat ocean floor) ..a way of controlling the borders in such places could be thick weed or maybe a havey current........
well thats my 2 gp
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
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"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana