Crouching Man

All development of pixel art, maps and other graphics.


Post Reply
graingert
Peon
Peon
Posts: 18
Joined: 09 Dec 2007, 22:59

Crouching Man

Post by graingert »

I don't like the way the people don't bend over to pick things up :-p

So I drew a man who crouches as an example; he needs a bit of a cleanup - but it was just a quick knock-up

Any advice?
Attachments
Man who crouches
Man who crouches
crouchingMan.png (3.37 KiB) Viewed 1750 times
User avatar
feline monstrosity
Warrior
Warrior
Posts: 430
Joined: 27 Apr 2008, 14:08
Location: Wales, UK

Re: Crouching Man

Post by feline monstrosity »

It's a nice idea, but we can't add more frames to the playerset because it would mean adding more frames to all the equipment and even more work every time we want to add equipment - it simply isn't worth the amount of work it would take. Don't be discouraged though! :D
~Feline Monstrosity
graingert
Peon
Peon
Posts: 18
Joined: 09 Dec 2007, 22:59

Re: Crouching Man

Post by graingert »

The top half is entirely ripped from the walking character - so clothes only have to be moved.

The lower half however, would have to be re-done
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: Crouching Man

Post by Rotonen »

Though we do not need a crouching animation, the playerset is indeed one of the things we really need to finish.

I do support all playerset related development.
This message used to be meaningful.
User avatar
feline monstrosity
Warrior
Warrior
Posts: 430
Joined: 27 Apr 2008, 14:08
Location: Wales, UK

Re: Crouching Man

Post by feline monstrosity »

By finish what do you mean? I thought we were not allowing any additional frames. Do you mean making it look less foetus like? Possibly a bit more detailed?
~Feline Monstrosity
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: Crouching Man

Post by Crush »

What Rotonen means is that the playerset is still missing a slashing and a more versatile stabbing animation so that we can implement more weapons like swords, axes, polearms and so on. New frames for these animations are more than justified.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
feline monstrosity
Warrior
Warrior
Posts: 430
Joined: 27 Apr 2008, 14:08
Location: Wales, UK

Re: Crouching Man

Post by feline monstrosity »

Good point. I remember the discussions about that now.
~Feline Monstrosity
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Crouching Man

Post by Jaxad0127 »

Once again, I'd like to bring up splitting the player sprite into legs, torso and head pieces. That way we can reduce total art needed and have more freedom in animations. Making the head separate will allow us to animate the face more without duplicating everything else.
Image
User avatar
Kage
Manasource
Manasource
Posts: 929
Joined: 02 May 2009, 18:12

Re: Crouching Man

Post by Kage »

I do want a crouching animation in the future, would be very useful for things like picking up items, collecting herbs, etc
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Bertram
Manasource
Manasource
Posts: 1026
Joined: 07 Sep 2004, 14:55
Location: France

Re: Crouching Man

Post by Bertram »

I'd like the crouching animation, too,
as I'd like to have jumping, running, swimming and crawling frames, but I know the playerset development is made slowly, and I'll care most about the slashing animation currently being developed.

Regards,
Post Reply