Ruby Animation

All development of pixel art, maps and other graphics.


Post Reply
User avatar
Porter
Peon
Peon
Posts: 24
Joined: 03 Jun 2009, 14:13

Ruby Animation

Post by Porter »

Hey, I'm Bored in class so I made this, dunno what it could be used for but anyways.
Attachments
it could be improved.
it could be improved.
Ruby-Animation.gif (653 Bytes) Viewed 2957 times
John P
Warrior
Warrior
Posts: 271
Joined: 19 Apr 2009, 00:55

Re: [REQ] Ruby Animation

Post by John P »

You have some good vision, Porter. Keep practicing and check out the many tutorials on the mana world wiki. Also, when you post your work, expect it to be heavily criticized. This will be to help you, not to harass you.

Cheers
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: Ruby Animation

Post by Crush »

I removed the [REQ] tag from this topic because it is not a request.

Did you create this for TMW? When you did so I am not sure for what you created it because animated inventory icons are not possible.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Ruby Animation

Post by Jaxad0127 »

Crush wrote:I removed the [REQ] tag from this topic because it is not a request.

Did you create this for TMW? When you did so I am not sure for what you created it because animated inventory icons are not possible.
I'd like to support that ASAP. Or at least support a separate animation for when they're on the floor.
Image
User avatar
Porter
Peon
Peon
Posts: 24
Joined: 03 Jun 2009, 14:13

Re: Ruby Animation

Post by Porter »

I didn't really have any intentions for this, I just figured I'd throw it out there.

but i think it would make a cool quest item or something :wink:
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Re: Ruby Animation

Post by Modanung »

Maybe inventory items could animate when hovering over them.
Nice animation btw.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: Ruby Animation

Post by Crush »

I would also like to have particle effects attached to inventory icons. While this is not a problem for items on the ground it is not that trivial for items on the GUI.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: Ruby Animation

Post by Rotonen »

Ooh, someone who knows how to do glitter.

You could try to do something about our icy cave tileset.
This message used to be meaningful.
User avatar
Porter
Peon
Peon
Posts: 24
Joined: 03 Jun 2009, 14:13

Re: Ruby Animation

Post by Porter »

where can I get the set and I will see what I can do.
peavey
Novice
Novice
Posts: 101
Joined: 12 Feb 2008, 04:15

Re: Ruby Animation

Post by peavey »

Porter wrote:where can I get the set and I will see what I can do.
http://gitorious.org/tmwdata/mainline/b ... cecave.png

and example of animated tiles:
http://gitorious.org/tmwdata/mainline/b ... etwall.png
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: Ruby Animation

Post by Rotonen »

A full redo and expansion of the tileset is more than possible.

The same also applies to the current normal cave tileset.

Also if animation is your thing, our playerset is in a desperate need of finishing it. Either a full redo or finishing the current one: the one to finish first and be usable gets my full support. I'm tired of having the development of our current one drag on for years and years while it is for example drawn in the wrong perspective.

All of our current in-game imagery you can find by browsing tmwdata on Gitorious. All of the in-development and abandoned stuff you can mostly find on these forums.
This message used to be meaningful.
User avatar
Porter
Peon
Peon
Posts: 24
Joined: 03 Jun 2009, 14:13

Re: Ruby Animation

Post by Porter »

I would love to help, but Its kinda hard doing animations with the programs I'm using (MAC), I have a very buggy version of paint for making the images and I use photoshop CS4 for making them a GIF. image. So how do you make the animations, and are there any programs (Free for MAC) that would make it easier to make animations?
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: Ruby Animation

Post by Rotonen »

GIMP is what most people here use. Also for OS X.

http://www.gimp.org/macintosh/
This message used to be meaningful.
User avatar
Porter
Peon
Peon
Posts: 24
Joined: 03 Jun 2009, 14:13

Re: Ruby Animation

Post by Porter »

Oh yeah I already have it but I didnt really use it much, so I will try it out on there then.
jojje101
Novice
Novice
Posts: 88
Joined: 04 Sep 2008, 18:22

Re: Ruby Animation

Post by jojje101 »

porter you are good :D
yo, its me the newbie helper from HMC;)
Post Reply