[WIP] manazipper
[WIP] manazipper
Starting with a rough sketch of a "manazipper", which I envision attacking magic points. I want it to "zip" around the screen, a hard to hit monster with normal attacks, but extremely vulnerable to flare dart and lightning. A 40-50+ monster that may drop tiny mana potions when destroyed. I think it would fit into a forest map not created yet that has something to do with magic. Current concern is the size...should I aim for a smaller sketch or is its size appropriate for a faster than character movement?
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- manazipperrough1.png (2.42 KiB) Viewed 3342 times
Current character is "Abolish".
Re: [WIP] manazipper
Smaller version, to give an idea if I did it smaller. I think I like it smaller, though it wouldn't have as much detail.
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- manazipperrough1smaller.png (1.86 KiB) Viewed 3335 times
Current character is "Abolish".
Re: [WIP] manazipper
http://tvtropes.org/pmwiki/pmwiki.php/M ... damnedBats
purpose is similar to one described here. Thanks Freeyorp for tossing this out on irc.
purpose is similar to one described here. Thanks Freeyorp for tossing this out on irc.
Current character is "Abolish".
Re: [WIP] manazipper
here's a clean up of the rough sketch
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- manazipper2.png (951 Bytes) Viewed 3310 times
Current character is "Abolish".
Re: [WIP] manazipper
Here's a little reworking. If it is too "cute" I can try to make it more buglike
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- manazipper3.png (1.01 KiB) Viewed 3244 times
Current character is "Abolish".
Re: [WIP] manazipper
Just have the body and the wings for now and do a full animation sketch of it.
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Re: [WIP] manazipper
Simple 4 frame animation with 80 millisecond delay. The speed seems messed up for some odd reason on one of them. Not sure why.
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- manazipperanimation1flapping2right1.gif (2.64 KiB) Viewed 3195 times
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- manazipperanimation1flapping2.gif (2.63 KiB) Viewed 3193 times
Current character is "Abolish".
Re: [WIP] manazipper
Nice. Could perhaps bob a bit more up and down.
I find the big eyewhites disturbing and static. Also, pure white?
I find the big eyewhites disturbing and static. Also, pure white?
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Re: [WIP] manazipper
Also note that sprites must have a dark (not black!) outline.
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Re: [WIP] manazipper
Here goes a more detailed body facing full left. I changed the eye to orange w/out detail, which could leave it open to becoming more buglike. I did not add a pointed nose nor wings to make sure the shape is better.
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- manazipper6132009body.png (623 Bytes) Viewed 3174 times
Current character is "Abolish".
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- Peon
- Posts: 32
- Joined: 28 May 2009, 20:10
Re: [WIP] manazipper
I liked the big nose it had in your vary first draft...
@ the eyes...Perhaps you could off white the eyes? I wouldn't go Grey though more to the super light Yellow... Also I think bugs need BIG eyes, like you had them before you recolored them.. makes them more bug like.
Keep it up, looks good.
@ the eyes...Perhaps you could off white the eyes? I wouldn't go Grey though more to the super light Yellow... Also I think bugs need BIG eyes, like you had them before you recolored them.. makes them more bug like.
Keep it up, looks good.
Re: [WIP] manazipper
Testing two frame animation, no trailing animation and no head movement added yet.
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- 60 millisecond delay
- manazipper6142009leftanimationtest1-3.gif (1.87 KiB) Viewed 3085 times
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- 40 millisecond delay
- manazipper6142009leftanimationtest1-2.gif (1.87 KiB) Viewed 3086 times
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- 20 millisecond delay
- manazipper6142009leftanimationtest1-1.gif (1.87 KiB) Viewed 3085 times
Current character is "Abolish".
Re: [WIP] manazipper
Not yet perfected trailing, but here is my first attempt at something like it.
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- 4 frame, 20 millisecond delay
- manazipperjune142009leftanimationattempt1.gif (1.17 KiB) Viewed 3029 times
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- 4 frame, 40 millisecond delay
- manazipperjune142009leftanimationattempt2.gif (1.17 KiB) Viewed 3029 times
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- 4 frame, 60 millisecond delay
- manazipperjune142009leftanimationattempt3.gif (1.17 KiB) Viewed 3029 times
Current character is "Abolish".
Re: [WIP] manazipper
Here is the current wing shape, to see it better.
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- still image to see wing shape
- manazipperjune142009leftimage1.png (1.03 KiB) Viewed 3029 times
Current character is "Abolish".
Re: [WIP] manazipper
Animationwise, the center position should probably not face the player like that: it causes a noticeable "bright spot" there.
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