Thank you. I've been dodging working on this all month, since I re-animated some of the tests so much that I got sick of it... but I'm returning to it soon to rework and scrap most of the bone components to be more flush to the player sprite, so I can at least kick out a skeleton that's roughly trim to the male player sprite to make variants (unarmed skeleton, armored skeleton, etc) easier for others to piece together. Origionally I was going to make the set dyeable, but I think I'll make it bone colored again since a colored skeleton is likely to have other variations to it's animation that would just make the need for it's dyeability a bit pointless.
I've redone most of the component bones so far to keep it in proper position and proportion to a player sprite (but just for scaling purposes! It's movements will be more frail and predatory (but no more bowed legs, I promise!).

- structure-change.gif (5.99 KiB) Viewed 5630 times
I'll post a full stand/walk movement sheet (minus walking with a weapon) and some new animated examples later this week so you all know I've not given up yet!
