[WIP] Magic Attack Spritesheets

All development of pixel art, maps and other graphics.


Post Reply
User avatar
kr0n05931
Knight
Knight
Posts: 652
Joined: 26 Jul 2008, 01:59
Location: United Socialist States of America
Contact:

[WIP] Magic Attack Spritesheets

Post by kr0n05931 »

At the moment, #chiza, shows no player movement, so I thought about making an animation for it.

Here is a test, but hopefully it can serve as a base.
Attachments
magic-sword-test2.gif
magic-sword-test2.gif (13.72 KiB) Viewed 2098 times
Last edited by kr0n05931 on 17 Jun 2009, 02:55, edited 1 time in total.
Lazy bum.
Savi
Novice
Novice
Posts: 107
Joined: 18 Jan 2009, 19:14

Re: Magic-based sword particle?

Post by Savi »

That would be a good animation for sawing logs. Thats if there was carpentry added.
User avatar
kr0n05931
Knight
Knight
Posts: 652
Joined: 26 Jul 2008, 01:59
Location: United Socialist States of America
Contact:

Re: Magic-based sword particle?

Post by kr0n05931 »

Okay, how about this one?
Attachments
chiza-green-test2.gif
chiza-green-test2.gif (23.48 KiB) Viewed 1977 times
Lazy bum.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: Magic-based sword particle?

Post by Crush »

The technical implementation of the current magic system is not my area of expertise, but I doubt that this is currently technically possible. So far I have only seen particle effects triggered by spells, not player animations.

Regarding what is possible with the particle engine and what isn't please refer to the particle engine documentation:
http://wiki.themanaworld.org/index.php/Particle_engine
There is also an unfinished tutorial:
http://wiki.themanaworld.org/index.php/ ... e_Tutorial

We could really need someone who experiments a bit with the particle engine to create some cooler effects for the magic system, because most of the current effects are loveless copypasta and only scratch the surface of what is possible with the engine.


When someone would like to help but needs any help with understanding the particle engine feel free to contact me. I will gladly teach anyone how to use the engine. You won't find a more competent tutor than me - I developed the engine, after all.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
fate
Warrior
Warrior
Posts: 402
Joined: 20 Mar 2008, 14:34

Re: Magic-based sword particle?

Post by fate »

Hi,

attack animations for the spells (both the one you are suggesting and certain long-range spellcasting ones) would be greatly appreciated! It should be easy to add them.

-- fate
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Magic-based sword particle?

Post by Jaxad0127 »

We've had an idea for a generic magic animation. Basically the punch animation with an open palm. New frames would only be needed for base sprite and gloves. All other equipment can duplicate frames.
Image
User avatar
Kage
Manasource
Manasource
Posts: 929
Joined: 02 May 2009, 18:12

Re: Magic-based sword particle?

Post by Kage »

jaxad0127 wrote:We've had an idea for a generic magic animation. Basically the punch animation with an open palm. New frames would only be needed for base sprite and gloves. All other equipment can duplicate frames.
Given more consideration, maybe this is not the best idea, since some spells are not pushed onto a target.

Though maybe we can add both the pushing action, and another animation for self casted spells.
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
kr0n05931
Knight
Knight
Posts: 652
Joined: 26 Jul 2008, 01:59
Location: United Socialist States of America
Contact:

Re: Magic-based sword particle?

Post by kr0n05931 »

Any objections?
Attachments
chiza-green-test-front.gif
chiza-green-test-front.gif (23.98 KiB) Viewed 1771 times
chiza-green-test-left.gif
chiza-green-test-left.gif (23.48 KiB) Viewed 1772 times
chiza-green-test-back2.gif
chiza-green-test-back2.gif (23.7 KiB) Viewed 1771 times
Lazy bum.
User avatar
fate
Warrior
Warrior
Posts: 402
Joined: 20 Mar 2008, 14:34

Re: [WIP] Magic Attack Spritesheets

Post by fate »

Grant,

it looks fine, though being magic, it could be a bit more saturated than it is-- the other magic effects are fairly saturated, after all.

Also, can you make it dyeable, please? Thanks in advance! :-)

-- fate
User avatar
kr0n05931
Knight
Knight
Posts: 652
Joined: 26 Jul 2008, 01:59
Location: United Socialist States of America
Contact:

Re: [WIP] Magic Attack Spritesheets

Post by kr0n05931 »

Here you go

The frames are 32x32
Attachments
magic-dagger.png
magic-dagger.png (2.05 KiB) Viewed 1661 times
Lazy bum.
Post Reply