[WIP] manazipper

All development of pixel art, maps and other graphics.


User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: [WIP] manazipper

Post by Wombat »

I took advantage of "transform" to see what I could do with it. Trails are still an option to test, but this is an attempt w/o them.
Attachments
4 frame, 40 millisecond delay, no trails
4 frame, 40 millisecond delay, no trails
manazipperjune152009lefttestani1-1.gif (1.53 KiB) Viewed 1548 times
Current character is "Abolish".
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: [WIP] manazipper

Post by Wombat »

a quick fix to see if I can get the middle frames moving correctly. I need to work on shading, body movement and 3/4th perspective.
Attachments
manazipperjune152009lefttestwings2.gif
manazipperjune152009lefttestwings2.gif (2.03 KiB) Viewed 1540 times
Current character is "Abolish".
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: [WIP] manazipper

Post by Wombat »

Testing movement of the body.
Attachments
manazipperjune152009lefttestwing&body1.gif
manazipperjune152009lefttestwing&body1.gif (2.04 KiB) Viewed 1519 times
Current character is "Abolish".
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: [WIP] manazipper

Post by Wombat »

Testing some shading and additional details. Not sure if I'm pulling off a 3/4 perspective here.
Attachments
mzdetailjune152009.png
mzdetailjune152009.png (1.11 KiB) Viewed 1507 times
Current character is "Abolish".
Pandemonium
Peon
Peon
Posts: 32
Joined: 28 May 2009, 20:10

Re: [WIP] manazipper

Post by Pandemonium »

I like the head shape better with the nose more now that i seen them side by side :)

good work
Pan
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: [WIP] manazipper

Post by Wombat »

testing 3/4 perspective shading
Attachments
manazipper6162009body.png
manazipper6162009body.png (740 Bytes) Viewed 1456 times
Current character is "Abolish".
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] manazipper

Post by Rotonen »

If you really REALLY want to nitpick about it and nail the perspective, we should see less of the legs and more of the back. The viewing angle is from 45 degrees UP after all. As in from above the subject in question.

I'm personally starting to accept the "if it looks good, it is good" approach about approval. I guess I'm growing soft. (Of course, we should still try to maintain the perspective of things, but IMO we should not get stuck on it like this: we've chosen a difficult perspective to work with. Our current approach kills too many arising projects and drives pixel artists away from us.)

All art we do is a representation of something, we're not even trying to mimic reality. Pixel art is demanding enough as it is, so at least with our current art staff we should probably start to be a bit more lenient on some things and accept "close enough, looks good". The players/people who spot such stuff can probably come here and do it properly anyway, if need be.
This message used to be meaningful.
User avatar
Wombat
TMW Adviser
TMW Adviser
Posts: 1532
Joined: 08 Aug 2008, 16:31

Re: [WIP] manazipper

Post by Wombat »

It's all good to me. I know it could be months before my creature would get added to the game, so I'd like to make it at least a little above "good enough". There are a handful of good artists right now working on things and I'm not on par yet with them, but I hope to be shooting single bogies before it gets considered for addition ;)
Current character is "Abolish".
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] manazipper

Post by Rotonen »

Nice, pixel artists with a sense of reality. I like those. :)
This message used to be meaningful.
Pandemonium
Peon
Peon
Posts: 32
Joined: 28 May 2009, 20:10

Re: [WIP] manazipper

Post by Pandemonium »

Yup the up angle is the hardest part for me... I did some art for a UO freeshard its 45 up and at a diagonal so I am use to messing with angles...
Post Reply