[REQ] Flag NPC
[REQ] Flag NPC
I am working on a PvP Capture the flag/King of the hill type of idea.
I need flags which can act as bases. Ill need two sprites, one with the flag up and one with the flag down.
It should be recolorable.
You should be able to tell the color on both flags (up and down).
Thanks in advance.
I need flags which can act as bases. Ill need two sprites, one with the flag up and one with the flag down.
It should be recolorable.
You should be able to tell the color on both flags (up and down).
Thanks in advance.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
- kr0n05931
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Re: [REQ] Flag NPC
How is this as a waving animation?
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Lazy bum.
Re: [REQ] Flag NPC
It looks to unnatural. The flag is like there is very strong wind, but looking at the waves there is almost no wind at all. Add some more gravity to the flag.
Re: [REQ] Flag NPC
Depends how you shade it. Flags are difficult to pull off.
This message used to be meaningful.
Re: [REQ] Flag NPC
Also, it should not be taller then a player.
I don't know about a animation, though I plan for this being in the arena, so wind doesn't make much sense.
I don't know about a animation, though I plan for this being in the arena, so wind doesn't make much sense.
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: [REQ] Flag NPC
like this?.. its just a quick sketch
Re: [REQ] Flag NPC
Neat concept.TYS wrote:
like this?.. its just a quick sketch
And yes, something like this is what I am looking for
<Kage_Jittai> ... are you saying I am elite
<thorbjorn> Yes.
<thorbjorn> Yes.
Re: [REQ] Flag NPC
don't know about the recolloring, if indexed you can simply change the palette colors though
Re: [REQ] Flag NPC
How we do image dyeing.TYS wrote:
don't know about the recolloring, if indexed you can simply change the palette colors though
Graphics guidelines.
Re: [REQ] Flag NPC
If you’re going to animate it, I would suggest doing the outline and fleshing it out first
Pixel Battalion