[WIP] Lizard/Dino monster

All development of pixel art, maps and other graphics.


User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] Lizard/Dino monster

Post by Crush »

kr0n05931 wrote:[FND]?
Crush wrote:For added flexibility I would suggest to remove the fire from the attack animation to replace it with a particle effect and make all the red parts dyeable.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
pateame

Re: [WIP] Lizard/Dino monster

Post by pateame »

There's the dyeable version of monster with death pose, no flames and xml included.
Image
Hex-recolor combination for the old darkred palette

Code: Select all

<sprite>monster-lizard.xml|#673132,923F42,CD5961,E163A4,ffffff</sprite>
And some test with grass snake colors
Image

Code: Select all

<sprite>monster-lizard.xml|#205839,60a65d,80dba9,92F9C0,ffffff</sprite>
I dont know how to add the flame as particle on attack, so I will need help on that part. Sure that lots of fixes will come after this (as fix outline on front and back view, fix legs for 45º on side views, set correct frames speed on mob_DB.txt and etceteras).. kawabonga! :shock:
User avatar
kr0n05931
Knight
Knight
Posts: 652
Joined: 26 Jul 2008, 01:59
Location: United Socialist States of America
Contact:

Re: [WIP] Lizard/Dino monster

Post by kr0n05931 »

Very nice, but you need to make his head in the first two rows less flat by putting some light on it, imo.
Lazy bum.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Lizard/Dino monster

Post by Rotonen »

No one else finds the front view disturbingly boxy and square? (Also somewhat applies to the back view, but much much less.)
This message used to be meaningful.
pateame

Re: [WIP] Lizard/Dino monster

Post by pateame »

disturbingly boxy and square is the magic word :) .
Im trying to redraw the head and fix the outlines to add more curves. Im really slow doing all on kpaint instead gimp, but there's a idea of how it currently looks on fixes.
Fix all sure will take more time than draw it, Its work in "progress".

Image
Last edited by pateame on 23 Jun 2009, 17:22, edited 3 times in total.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Lizard/Dino monster

Post by Rotonen »

Much better. Now only the snout(?) looks a bit made out of metal plates due to the sharpness of the corners there.
This message used to be meaningful.
User avatar
feline monstrosity
Warrior
Warrior
Posts: 430
Joined: 27 Apr 2008, 14:08
Location: Wales, UK

Re: [WIP] Lizard/Dino monster

Post by feline monstrosity »

AWESOME! I love that sprite, this monster is going to kick ass!

Shouldn't the fire from his attack disappear in the direction it's being shot rather than get sucked back into it's mouth. It looks a bit weird like that.
~Feline Monstrosity
pateame

Re: [WIP] Lizard/Dino monster

Post by pateame »

On spritesheet Im currently working without fire attack flames. There's the last try with some fixes added:
Image

But I keep the flame on another version just for testing because I dont know how to add it as particle. ¿Where can I found an example of particles over monster for eAthena?, ¿or is that only TMWServ stuff?
With flames:
Image
I was thinking on add a new rest positions with some natural movement as eat grass, blink or move the tail, also fix whatever be posted here as suggestion of course.
User avatar
Kage
Manasource
Manasource
Posts: 929
Joined: 02 May 2009, 18:12

Re: [WIP] Lizard/Dino monster

Post by Kage »

If you want, put the flame attack on another sheet and we can layer it for now, until we get support for monster attack particles on eA
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Lizard/Dino monster

Post by Rotonen »

What's with the tilting of the head in the up/downwards animations?
This message used to be meaningful.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] Lizard/Dino monster

Post by Crush »

Kage just implemented particle effects for monster attacks on the eAthena client. But the normal user who doesn't use git and a compiler will of course not be able to see it before the next update.
Attachments
firelizard-particle.png
firelizard-particle.png (10.84 KiB) Viewed 4305 times
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Lizard/Dino monster

Post by Rotonen »

That flame is an equal downgrade from the pixel flame look as the one on Wesnoth was when the dragon breath was "upgraded" there.
This message used to be meaningful.
User avatar
Kage
Manasource
Manasource
Posts: 929
Joined: 02 May 2009, 18:12

Re: [WIP] Lizard/Dino monster

Post by Kage »

Rotonen wrote:That flame is an equal downgrade from the pixel flame look as the one on Wesnoth was when the dragon breath was "upgraded" there.
You do you mean? The particle flame is awesome!
<Kage_Jittai> ... are you saying I am elite :D
<thorbjorn> Yes. :P
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] Lizard/Dino monster

Post by Rotonen »

But not pixel art.
This message used to be meaningful.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 06:17
Location: Lurking in the shadows

Re: [WIP] Lizard/Dino monster

Post by Len »

New monster very good idea
Actually it is an old monster sheet that was unfinished (its nice to see the “collection of forgotten stuff” is actually working)
Image
Pixel Battalion
Post Reply