kr0n05931 wrote:[FND]?
Crush wrote:For added flexibility I would suggest to remove the fire from the attack animation to replace it with a particle effect and make all the red parts dyeable.
kr0n05931 wrote:[FND]?
Crush wrote:For added flexibility I would suggest to remove the fire from the attack animation to replace it with a particle effect and make all the red parts dyeable.
Code: Select all
<sprite>monster-lizard.xml|#673132,923F42,CD5961,E163A4,ffffff</sprite>
Code: Select all
<sprite>monster-lizard.xml|#205839,60a65d,80dba9,92F9C0,ffffff</sprite>
You do you mean? The particle flame is awesome!Rotonen wrote:That flame is an equal downgrade from the pixel flame look as the one on Wesnoth was when the dragon breath was "upgraded" there.
Actually it is an old monster sheet that was unfinished (its nice to see the “collection of forgotten stuff†is actually working)New monster very good idea