[WIP] Thunderbird

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Black Don
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[WIP] Thunderbird

Post by Black Don »

Well for my next project I am working on a large raid type monster based off the 'Monster Skull Helm' I had made some time ago. Right now the idea is a large prehistoric bird/lizard.

I have a rough outline of how I picture the body and I am currently roughing out some walking animations. I don't see this bird flying as it would travel as a bolt of lighting. So I have based the body off the ostrich and vulture cross. The main colors I'm thinking are a red, white, and yellow for the plumage but I am still not sure for scale colors for the head, neck, and legs.

Just a reminder this is far from a completed idea or sprite but here is what I have done so far.
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Pachua_bird_walk_template.gif
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Len
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Re: [WIP] Thunderbird

Post by Len »

Black Don wrote:Well for my next project I am working on a large raid type monster based off the 'Monster Skull Helm' I had made some time ago. Right now the idea is a large prehistoric bird/lizard.

I have a rough outline of how I picture the body and I am currently roughing out some walking animations. I don't see this bird flying as it would travel as a bolt of lighting. So I have based the body off the ostrich and vulture cross. The main colors I'm thinking are a red, white, and yellow for the plumage but I am still not sure for scale colors for the head, neck, and legs.

Just a reminder this is far from a completed idea or sprite but here is what I have done so far.
The body should move and so should the head and neck...basically swaying slightly(shifting it's weight)

nice start
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Black Don
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Re: [WIP] Thunderbird

Post by Black Don »

Len wrote:
Black Don wrote:Well for my next project I am working on a large raid type monster based off the 'Monster Skull Helm' I had made some time ago. Right now the idea is a large prehistoric bird/lizard.

I have a rough outline of how I picture the body and I am currently roughing out some walking animations. I don't see this bird flying as it would travel as a bolt of lighting. So I have based the body off the ostrich and vulture cross. The main colors I'm thinking are a red, white, and yellow for the plumage but I am still not sure for scale colors for the head, neck, and legs.

Just a reminder this is far from a completed idea or sprite but here is what I have done so far.
The body should move and so should the head and neck...basically swaying slightly(shifting it's weight)

nice start
They were next on my list to do. I have the whole body broke down to components to make that easier. But I do think body and neck will move I will let the head stay still like most birds of prey.
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kr0n05931
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Re: [WIP] Thunderbird

Post by kr0n05931 »

It looks a little top heavy, try adding a heavy tail for balance.
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Len
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Re: [WIP] Thunderbird

Post by Len »

They were next on my list to do. I have the whole body broke down to components to make that easier. But I do think body and neck will move I will let the head stay still like most birds of prey.
peco.png
peco.png (4.61 KiB) Viewed 2007 times
PecoPeco from RO (do not use) you can see how its height changes between the frames
:shock: Dude it is a bipedal two legged animals its going to (not sure how to explain it) fall slightly when it brings it's extended leg toward the ground and rise slightly during the passing frame. its neck is going to move ever so slightly side to side during this motion

http://www.idleworm.com/how/anm/02w/walk1.shtml
It looks a little top heavy, try adding a heavy tail for balance.
It's fine
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Rotonen
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Re: [WIP] Thunderbird

Post by Rotonen »

A view from the side is nice for details, but we've chosen the not-so-easy-to-live-with head on 45 degree perspective.
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Re: [WIP] Thunderbird

Post by John P »

input: keep the head lower than the highest point of the wings. Gives it a more sculky manner. Also, despite what people are saying, stay with the 'head in one place' concept. It should look brilliant.
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Re: [WIP] Thunderbird

Post by Black Don »

Len wrote:
They were next on my list to do. I have the whole body broke down to components to make that easier. But I do think body and neck will move I will let the head stay still like most birds of prey.
peco.png
PecoPeco from RO (do not use) you can see how its height changes between the frames
:shock: Dude it is a bipedal two legged animals its going to (not sure how to explain it) fall slightly when it brings it's extended leg toward the ground and rise slightly during the passing frame. its neck is going to move ever so slightly side to side during this motion
[/quote]
I disagree like I said the body would move like you have showed in your example. but what you example lacks is the long neck I have put on my bird that would act like a shock absorber and keep the head motionless. I don't know if you have ever seen a hawk or eagle hunting demo where the keeper has the bird on their arm and move their arm up and down but the birds head stays in the the same place. I have seen owls do this too. Its something I plan to keep to have a little random real worldness to the bird.
Rotonen wrote:A view from the side is nice for details, but we've chosen the not-so-easy-to-live-with head on 45 degree perspective.
Its easy to yell "perspective" on a flat unshaded model. I have not even started to detail it yet, just trying to get the animation model to move in a realistic way. I had some guy say the same thing about the gargoyle statue I made when I should them the flat out line, and then shadowed it and made them look the fool. perspective is made with cheating the eye with light and shadow. Wait until I have light and shadow on the bird to say its wrong.
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Rotonen
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Re: [WIP] Thunderbird

Post by Rotonen »

My argument was more about the visibility and relational length of legs, sorry for being as vague as usual and thank you for tolerating me. Do take it as encouragement to prove me wrong.
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Kage
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Re: [WIP] Thunderbird

Post by Kage »

Looks more like a turkey
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Black Don
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Re: [WIP] Thunderbird

Post by Black Don »

Kage wrote:Looks more like a turkey
Most of the large land based flightless birds have a very similar bone structure.
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