Serpent Inn Tileset
Serpent Inn Tileset
what do u think?
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
1 - remove my avatar (copyrighted)
2 - the fireplace miss a bit of depth, especially the upper part, the borders are not well defined, and maybe a base to stand on
3 - the shield and sword seems a little out of the scheme, maybe they're too big?
4 - walls maybe could have a wooden bottom border?
5 - increase contrast or light it up
6 - carpets seems a bit too shaded in respect to the other tiles
Apart from this, really good work, you almost completed a whole tileset all on your own, I gues in a couple of days we will start mapping with it.
Go on this way
2 - the fireplace miss a bit of depth, especially the upper part, the borders are not well defined, and maybe a base to stand on
3 - the shield and sword seems a little out of the scheme, maybe they're too big?
4 - walls maybe could have a wooden bottom border?
5 - increase contrast or light it up
6 - carpets seems a bit too shaded in respect to the other tiles
Apart from this, really good work, you almost completed a whole tileset all on your own, I gues in a couple of days we will start mapping with it.
Go on this way
-
- Novice
- Posts: 184
- Joined: 10 Mar 2005, 00:58
Agreed. The top needs to stretch back a bit to meet the wall.Elven Programmer wrote:2 - the fireplace miss a bit of depth, especially the upper part, the borders are not well defined, and maybe a base to stand on
Shadows cast by the wall objects - especially those which stick out further from the wall, might help. Try black with 50% opacity as an overlay, or if you're using a more primitive editor than photoshop/the gimp, try changing the colors in the shadowed region to halfway between what they are now, and jet black.Elven Programmer wrote:3 - the shield and sword seems a little out of the scheme, maybe they're too big?
Right now, what the walls really need is some texture - all they have at the current point in time is a simple gradient. Using the gradient tool is not bad, but it's just one ingredient out of a necessary set of several.Elven Programmer wrote:4 - walls maybe could have a wooden bottom border?
Imagine making Ice Cream with cream, but no sugar. Ick.
The cracks at the bottom are good for variation, but are not what I'm talking about with respect to "texture" - even a simple "add noise" filter would help. It would probably work best to sample some texture from the real world and composite a bit of it in, at low opacity. Also, the breadth of the gradient may be too much - it may encompass too wide a stretch of colors.
Right now, the floor is a bit hard to visually separate from the furniture. Some strategies might include lightening one or the other, providing lighter edges around one or the other, or possibly desaturating the floor.Elven Programmer wrote:5 - increase contrast or light it up
That is - the floor is a bit too noisy. It's contrast with itself should be reduced - the one very light tile makes the grid a bit too obvious.Elven Programmer wrote:6 - carpets seems a bit too shaded in respect to the other tiles
What would help here, big time, would be a few more variations.
Yeah - good luck, this is a great beginning.Elven Programmer wrote:Apart from this, really good work, you almost completed a whole tileset all on your own, I gues in a couple of days we will start mapping with it.
Go on this way
-
- Novice
- Posts: 184
- Joined: 10 Mar 2005, 00:58
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Maybe we could do the bottom wall like in The Sims (Can't believe I just said that name).
You know like a cut-off wall, as can be seen here.
I almost forgot the SoM way.
You know like a cut-off wall, as can be seen here.
I almost forgot the SoM way.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
INDOOR POWER!!!
I've officialy waited more than a year for indoors, just so you know.
It looks sexy and all but I can't come with any suggestions how to make it better because I suck
I've officialy waited more than a year for indoors, just so you know.
It looks sexy and all but I can't come with any suggestions how to make it better because I suck
Quote of the year:
<Sull> the diff with GPL and priced software,GPL is faster to install cause you dont have to put a crack/serial
xD
<Sull> the diff with GPL and priced software,GPL is faster to install cause you dont have to put a crack/serial
xD