OK, one issue that i cant keep my eyes off of is... The Large maggots... when i face them from the side, they keep having theyr head on me -_-
Im sorry to say but that is NOT right -_-, is there a way to keep a space between monsters and characters?
like... instead of just using hte ONE tile the maggot is on, make it so the maggot takes 2 tiles to stand on
Monster sprite collision with player
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- Bjørn
- Manasource
- Posts: 1438
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The collision system is rather imprecise and inconvenient like it is anyway, and with our new server we'll be looking for another solution. I think most will prefer to drop the tile-based movement. At the same time I'd like to switch to a system where creatures have a radius that can vary with their size. Well this should for example solve the problem where a maggot head sticks through your body.
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- Novice
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- Joined: 10 Mar 2005, 00:58
- ElvenProgrammer
- Founder
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- Joined: 13 Apr 2004, 19:11
- Location: Italy
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