Greenery Tileset
Greenery Tileset
Some people dont really like the desert setting and are working on a forest/greenery tileset.. And i made a little something to go along with it (the shadows aren't part of the tiles.. they are just their for visual stimulation )
A giant mushroom, with little mushrooms.
Sull did the cool looking grass.
A giant mushroom, with little mushrooms.
Sull did the cool looking grass.
YOU ARE READING THIS!
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
I think the big one could use more and smaller dots. Also It looks kinda flat to me, I'd like to see moor shading. And one-pixel line around it is enough I think.
Looks nice anyway.
Looks nice anyway.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
-
- Novice
- Posts: 184
- Joined: 10 Mar 2005, 00:58
well, this is my first piece of pixel art for years.. hehe. Im not great at manipulating pixels to make then look decent.. unless its something with next to no pixels...
I will stick with programming . But please, more scenery for grassy/forest tileset would be nice *looks at artists*.
I will stick with programming . But please, more scenery for grassy/forest tileset would be nice *looks at artists*.
YOU ARE READING THIS!
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
After my testweek I'll get busy.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
-
- Peon
- Posts: 21
- Joined: 22 Jun 2005, 17:56
Don't nitpick too much over details. As Earthbound proved (if you haven't played it, at least take a look because it's vital that you understand this), quantity is every bit as good as quality. Make huge amounts of tiles. Every different object you can think of, make it into a tile. After that start working on making them all look prettier.
re
I played earthbound
Their graphics, even if they had alot, they were al made with quality in mind, they have people make them because they get paid to ... On the other hand, we only have like... 5 people working on gfx, on their free time, so i also say Quality over Quantity.
Their graphics, even if they had alot, they were al made with quality in mind, they have people make them because they get paid to ... On the other hand, we only have like... 5 people working on gfx, on their free time, so i also say Quality over Quantity.
Bear-
http://www16.brinkster.com/theepoch/ear ... pshot.html
Quality-who? This snapshot shows the average quality of graphics you find in Earthbound. There are some better and some worse. But the point is that one person could crank out ten tiles and one sprite a day by these standards. And Earthbound seemed beautiful because of all the different tiles, even though not every one was actually good.
Nym-
It really is a paradox. If you give people enough pretties to look at, it's the same as giving them high-quality pretties. The graphics in that snapshot look like a five-year-old did them. It didn't hurt the visual part of the game one bit though because there were tiles for everything you could think of (even the kitchen sink!)
Not that i'm telling you guys what to do, but i'm telling you guys what you very viably could do. It seems the best option for a team structured as yours is.
http://www16.brinkster.com/theepoch/ear ... pshot.html
Quality-who? This snapshot shows the average quality of graphics you find in Earthbound. There are some better and some worse. But the point is that one person could crank out ten tiles and one sprite a day by these standards. And Earthbound seemed beautiful because of all the different tiles, even though not every one was actually good.
Nym-
It really is a paradox. If you give people enough pretties to look at, it's the same as giving them high-quality pretties. The graphics in that snapshot look like a five-year-old did them. It didn't hurt the visual part of the game one bit though because there were tiles for everything you could think of (even the kitchen sink!)
Not that i'm telling you guys what to do, but i'm telling you guys what you very viably could do. It seems the best option for a team structured as yours is.
re
im a really big fan of Earthbound and i must say, that i cant agree with your point of view. What earthbound was made as... a RETRO game, hippie if you will. The reason for the tiles is because the whole world they made is based on the same quality, only the sprites are different.
Also they used it in a way to add a Comic relief anywhere you went.
Also they used it in a way to add a Comic relief anywhere you went.