[FND] Sailing hats
[FND] Sailing hats
I think we never have enough hats in TMW, and a big to all of you that think we do.
Plus I wanted to show people how to impress with pixel art.
-you start by thinking some new that is not in the game.
-then you draw it
-then you post it here
If you can't draw then your going to have a hard time impressing people with pixel art.
That would be like me writing code that doesn't work. It doesn't help anyone including myself.
and the hats, I like to call them Skipper and Little Buddy they are dye-able both the white and the anchor symbol
Plus I wanted to show people how to impress with pixel art.
-you start by thinking some new that is not in the game.
-then you draw it
-then you post it here
If you can't draw then your going to have a hard time impressing people with pixel art.
That would be like me writing code that doesn't work. It doesn't help anyone including myself.
and the hats, I like to call them Skipper and Little Buddy they are dye-able both the white and the anchor symbol
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [FND] Sailing hats
Look nice.Nice work, BlackDon.Since it would not I come.Nice work.
!!!Avatar comes yet!!!
Re: [FND] Sailing hats
eh, nice ones!
Are you willing to post an icon for both?
Regards,
Are you willing to post an icon for both?
Regards,
Re: [FND] Sailing hats
do I really need to crop the front view to a 36X36 pixel square and call by the icon Name?
*sigh*
*sigh*
- Attachments
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- armor-head-sailor_hat.png (852 Bytes) Viewed 2848 times
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- armor-head-captain_hat.png (921 Bytes) Viewed 2847 times
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [FND] Sailing hats
Icons are 32x32, not 36x36.Black Don wrote:do I really need to crop the front view to a 36X36 pixel square and call by the icon Name?
*sigh*
Re: [FND] Sailing hats
I just use an old item icon from the client data, erase it clean, copy and paste new image, rename and its done. So I can never remember the size off the top of my head.jaxad0127 wrote:Icons are 32x32, not 36x36.Black Don wrote:do I really need to crop the front view to a 36X36 pixel square and call by the icon Name?
*sigh*
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [FND] Sailing hats
I quick tip: powers of two.Black Don wrote:I just use an old item icon from the client data, erase it clean, copy and paste new image, rename and its done. So I can never remember the size off the top of my head.jaxad0127 wrote:Icons are 32x32, not 36x36.Black Don wrote:do I really need to crop the front view to a 36X36 pixel square and call by the icon Name?
*sigh*
Re: [FND] Sailing hats
Hi Black don,
Well, I'm used to Gimp for simple tasks if it's what you're meaning.
I asked for an icon because of the well thought Fother J's notice:
http://forums.themanaworld.org/viewtopi ... 319#p61319
Do you see my point better, now?
But as long as we all agree about the current ones, it's ok to me...
Another example, I wouldn't use neither the first frame, nor the last one of this sprite to make the mask icon:
http://forums.themanaworld.org/viewtopic.php?f=8&t=5823
I try not to put silly comments, so try to be a bit patient with me, ok?
Have a nice day!
*sigh*Black Don wrote: do I really need to crop the front view to a 36X36 pixel square and call by the icon Name?
Well, I'm used to Gimp for simple tasks if it's what you're meaning.
I asked for an icon because of the well thought Fother J's notice:
in this thread:Fother J wrote: *Resist* the temptation of making the [first or] death frames for hats/masks a duplicate of the item icon just to "save time".
http://forums.themanaworld.org/viewtopi ... 319#p61319
Do you see my point better, now?
But as long as we all agree about the current ones, it's ok to me...
Another example, I wouldn't use neither the first frame, nor the last one of this sprite to make the mask icon:
http://forums.themanaworld.org/viewtopic.php?f=8&t=5823
I try not to put silly comments, so try to be a bit patient with me, ok?
Have a nice day!
Re: [FND] Sailing hats
Re,
I've created the mantis 821 for your two new hats:
http://mantis.themanaworld.org/view.php?id=821
Thanks a lot for your contribution!
Regards,
I've created the mantis 821 for your two new hats:
http://mantis.themanaworld.org/view.php?id=821
Thanks a lot for your contribution!
Regards,
Re: [FND] Sailing hats
I have read that and I disagree with it. Making and item icon different for the sake of being different can get in the way of the most important aspect of an Icons job. Which is to be instantly recognizable.
Using a rotation tool on any pixel art is a big no no.
Using a rotation tool on any pixel art is a big no no.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
- adamaix
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Re: [FND] Sailing hats
unless its at ninety degree anglesBlack Don wrote:I have read that and I disagree with it. Making and item icon different for the sake of being different can get in the way of the most important aspect of an Icons job. Which is to be instantly recognizable.
Using a rotation tool on any pixel art is a big no no.
Re: [FND] Sailing hats
That messes up lighting.adamaix wrote:unless its at ninety degree anglesBlack Don wrote:I have read that and I disagree with it. Making and item icon different for the sake of being different can get in the way of the most important aspect of an Icons job. Which is to be instantly recognizable.
Using a rotation tool on any pixel art is a big no no.
Re: [FND] Sailing hats
thats why I do lighting after I do my rotating.jaxad0127 wrote:That messes up lighting.adamaix wrote:unless its at ninety degree anglesBlack Don wrote:I have read that and I disagree with it. Making and item icon different for the sake of being different can get in the way of the most important aspect of an Icons job. Which is to be instantly recognizable.
Using a rotation tool on any pixel art is a big no no.
"Too much of a good thing is an awesome thing, but too much of an awesome thing is, um, really really dumb. And bad." Strong Bad
Re: [FND] Sailing hats
Hi Black Don,
I'm not intending to set pixel art's rules.
Maybe an agreement should be made bout this, and the graphics guideline updated
(Fother J and you have different opinion, I'm sure that a compromise could be found.)
What do you think about it?
Anyway, have a nice day.
I'm not intending to set pixel art's rules.
Maybe an agreement should be made bout this, and the graphics guideline updated
(Fother J and you have different opinion, I'm sure that a compromise could be found.)
What do you think about it?
Anyway, have a nice day.
Re: [FND] Sailing hats
Most non-pixel artists seriously underestimate the amount of effort going into producing even the tiniest piece of anything.
I see no problem recycling a frame for the icon: it's in the correct perspective to begin with. Why should it be different when it is on the ground?
I see no problem recycling a frame for the icon: it's in the correct perspective to begin with. Why should it be different when it is on the ground?
This message used to be meaningful.