[GIT] Snail
[GIT] Snail
Been trying to clean out my graveyard of unfinished stuff... Finishing a bunch of stuff soon!
This is completely dye friendly (except for the whites of the eyes of course).
I've pre-set the dye channels in the xml as
W:#FDC689;R:#E0A6E3;Y:#E0A6E3;G:#F06EAA;C:#C69C6D;B:#A9FF02 EDIT: My apologies! I never meant to hit the submit button before heading out to work this morning! This re-upload has the additional shading and slime trail layers turned on. The inclusion for the slime trail's dye channel in blue is added to the XML as well.
This is completely dye friendly (except for the whites of the eyes of course).
I've pre-set the dye channels in the xml as
W:#FDC689;R:#E0A6E3;Y:#E0A6E3;G:#F06EAA;C:#C69C6D;B:#A9FF02 EDIT: My apologies! I never meant to hit the submit button before heading out to work this morning! This re-upload has the additional shading and slime trail layers turned on. The inclusion for the slime trail's dye channel in blue is added to the XML as well.
- Attachments
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- V2
- monster-snail.png (13.35 KiB) Viewed 2935 times
Last edited by Fother on 22 Aug 2009, 22:46, edited 4 times in total.
Re: [FND] Snail
Hi Fother J,
The following issue has been created for this new monster, and awaits Rotonen's approval before committing:
http://mantis.themanaworld.org/view.php?id=828
Thanks a lot for your hard work!
Regards,
The following issue has been created for this new monster, and awaits Rotonen's approval before committing:
http://mantis.themanaworld.org/view.php?id=828
Thanks a lot for your hard work!
Regards,
Re: [FND] Snail
Yay! Snail slimes and shell hats!
How long would it take to go in the game once approved? Or will we not see it on eA?
How long would it take to go in the game once approved? Or will we not see it on eA?
"Flying is learning how to throw yourself at the ground and miss." - Douglas Adams
warrior char: Donnie B.
mage char: D. Camaro
warrior char: Donnie B.
mage char: D. Camaro
Re: [FND] Snail
Fother, nice seeing the snail finished!
I just had to try to see if I could encounter anyone, and gladly Mrs. S. Nail welcomed a short photo session:
I’m a bit amazed how all of you are able to work with the dye system. Anyway, the red area in the spritesheet looks a little monotonous. Being so non-textured clashes a bit with the shell, in my humble opinion.
It has a nice cartoony feeling, especially with the eyes/antennae skipping around when it walks, its bite attack and the jumping shell on death.
DonCBen, as long as it is approved it will most likely turn up on eAthena sooner than later. The sprite sheet, its instructions, some client stats and map occurances need to be added and then included in a client update as well as some server stats (such as drops) need to be added to the server. Then we will see it in the game. Everything from a couple of days to a couple of months, depending on when someone has time and interest to add it. Or something like that.
/me is now imagining rainbow coloured snails (sludges?) without shells and at least three antennae and lipstick, as a related monster that is
I just had to try to see if I could encounter anyone, and gladly Mrs. S. Nail welcomed a short photo session:
I’m a bit amazed how all of you are able to work with the dye system. Anyway, the red area in the spritesheet looks a little monotonous. Being so non-textured clashes a bit with the shell, in my humble opinion.
It has a nice cartoony feeling, especially with the eyes/antennae skipping around when it walks, its bite attack and the jumping shell on death.
DonCBen, as long as it is approved it will most likely turn up on eAthena sooner than later. The sprite sheet, its instructions, some client stats and map occurances need to be added and then included in a client update as well as some server stats (such as drops) need to be added to the server. Then we will see it in the game. Everything from a couple of days to a couple of months, depending on when someone has time and interest to add it. Or something like that.
/me is now imagining rainbow coloured snails (sludges?) without shells and at least three antennae and lipstick, as a related monster that is
Re: [FND] Snail
Yes, the body of the snail still needs some shading.
- former Manasource Programmer
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You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: [FND] Snail
I think the snail should leave a short slime trail when it moves.
Re: [FND] Snail
Hey, finally a use for those empty bottles we get for using water. Scoop up the slime trail for potion ingredients...Savi wrote:I think the snail should leave a short slime trail when it moves.
"Flying is learning how to throw yourself at the ground and miss." - Douglas Adams
warrior char: Donnie B.
mage char: D. Camaro
warrior char: Donnie B.
mage char: D. Camaro
Re: [FND] Snail
Hi,
I propose a particle effect for the trail...
Would this be fine?
Regards,
I propose a particle effect for the trail...
Would this be fine?
Regards,
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- Peon
- Posts: 31
- Joined: 20 Jan 2009, 03:40
Re: [FND] Snail
This would be neat if i could see the attachment
Re: [FND] Snail
I didn't mean to hit that submit button this morning... wasn't until I checked the forums during my lunch break before I realized what I did Probably for the best since I hadn't had a shading layer on, or the scales, and I was still debating if i should turn on the slime trail layer... so I'm thankful for the feedback!
The corrections are up top in the first post.
The corrections are up top in the first post.
Thank you for the quick ticket! I'm unable to replace the attachments for the Mantis issue, could you replace them for the RC?Bertram wrote:Hi Fother J,
The following issue has been created for this new monster, and awaits Rotonen's approval before committing:
http://mantis.themanaworld.org/view.php?id=828
Thanks a lot for your hard work!
Regards,
I originally was working on this as a possible monster for the tutorial island, but it seemed a bit big. It's actual use and placement is up to Rotonen.DonCBen wrote:Yay! Snail slimes and shell hats!
How long would it take to go in the game once approved? Or will we not see it on eA?
The trick is to work with layers and color everything in a pleasing manner within each layer first, and then desaturate those intended channel layers and resaturate them at 100 at the hue and decrease the overall volume by 50% before adding in any manual highlights. I uploaded the fixed version at the top of this thread with the corrected shading and the scale on the sides.Ces wrote:I’m a bit amazed how all of you are able to work with the dye system. Anyway, the red area in the spritesheet looks a little monotonous. Being so non-textured clashes a bit with the shell, in my humble opinion.
It has a nice cartoony feeling, especially with the eyes/antennae skipping around when it walks, its bite attack and the jumping shell on death.
I had a layer and dye channel for this but hadn't decided if I wanted it on or not... it is in the version up top.Savi wrote:I think the snail should leave a short slime trail when it moves.
I can turn off the slime trail again if you want to go with particles, but let's check with Rotonen to see how he wants to go.Bertram wrote: I propose a particle effect for the trail...
Re: [FND] Snail
Hi Fother J,
I updated the ticket with the new graphics, letting the two versions remain there.
It's really easy to see the difference now:
- As for myself (I'm only a code dev) The second version is definitely better.
- I think the trail could stay, even if we add a trail particle effect.
because the trail should be three or four tiles long before disappearing!
All that we need is a good trail particle graphic, and some tests.
Thanks for that great piece of work!
Regards,
I updated the ticket with the new graphics, letting the two versions remain there.
It's really easy to see the difference now:
- As for myself (I'm only a code dev) The second version is definitely better.
- I think the trail could stay, even if we add a trail particle effect.
because the trail should be three or four tiles long before disappearing!
All that we need is a good trail particle graphic, and some tests.
Thanks for that great piece of work!
Regards,
Re: [FND] Snail
Sounds good to me! Thank you.
Re: [FND] Snail
Rotonen, do you agree for the snail's inclusion?
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- Peon
- Posts: 31
- Joined: 20 Jan 2009, 03:40
Re: [FND] Snail
That's a nice snail. Vote for in game action