Duck monser [FND]
Duck monser [FND]
wtf dose sorry, the board attachment quota has been reached. mean!!!!!
http://meway.webs.com/monster-duck.PNG
http://meway.webs.com/monster-duck.PNG
Last edited by meway on 16 Aug 2009, 21:53, edited 2 times in total.
Re: Duck monser (WIP)
Hi,
How does your duck render upon, let's say, grass or water?
Regards,
How does your duck render upon, let's say, grass or water?
Regards,
Re: Duck monser (WIP)
grass it needs a bit of work
Re: Duck monser (WIP)
You can use http://www.imageshack.us until the attachment problem is solved.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Peon
- Posts: 31
- Joined: 20 Jan 2009, 03:40
Re: Duck monser (WIP)
That is a good start but there are some improvements that could get made.
1)It has no eyes.
2)The bill could use some work.
That's all the critique i have.
1)It has no eyes.
2)The bill could use some work.
That's all the critique i have.
Re: Duck monser (WIP)
skillzalot wrote:That is a good start but there are some improvements that could get made.
1)It has no eyes.
2)The bill could use some work.
That's all the critique i have.
its "Work in Progress"
Re: Duck monser (WIP)
I would rather prefer to see some monsters which are actually threatening instead of harmless critters you expect to die with one hit.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Novice
- Posts: 171
- Joined: 12 Apr 2008, 20:39
Re: Duck monser (WIP)
love him meway.
sugar
sugar
-
- Peon
- Posts: 31
- Joined: 20 Jan 2009, 03:40
Re: Duck monser (WIP)
Yes i know that. I was giving suggestions on how it can be made better.Mpa4Hu wrote:skillzalot wrote:That is a good start but there are some improvements that could get made.
1)It has no eyes.
2)The bill could use some work.
That's all the critique i have.
its "Work in Progress"
Re: Duck monser (WIP)
yea i know what issues i have already also crush there not the most harmless things were i live they will chase you lmao
Re: Duck monser (WIP)
I agree but Fother J also made a good point:Crush wrote:I would rather prefer to see some monsters which are actually threatening instead of harmless critters you expect to die with one hit.
Fother J wrote:What is a 2D RPG without some chikens? Exactly!
Re: Duck monser (WIP)
I like the little wing action
Re: Duck monser (WIP)
Meway, per IRC, here's my proposed dye channel version and the corrected xml. I took the red out of the eyes in the attack positions btw, but easy enough to add back in. All channels are dyeable, but I didn't use Y, but I'd suggest making the collar white stripe Y so it's dyeable.
It may not seem it's dyeable at first glance, but that's because i went with dye channels that were very similar to matching your pallet... it just worked out that way !
[/size]
My apologies for pasting the XML here, but with the forum attachment quota maxed and my lack of paste bin !
It may not seem it's dyeable at first glance, but that's because i went with dye channels that were very similar to matching your pallet... it just worked out that way !
Code: Select all
<?xml version="1.0"?>
<sprite>
<imageset name="base" src="graphics/sprites/monster-duck.png|W;M;R;G;C;B" width="24" height="26" />
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0" />
</animation>
<animation direction="left">
<frame index="10" />
</animation>
<animation direction="up">
<frame index="20" />
</animation>
<animation direction="right">
<frame index="30" />
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<sequence start="1" end="3" delay="75" />
</animation>
<animation direction="left">
<sequence start="11" end="13" delay="75" />
</animation>
<animation direction="up">
<sequence start="21" end="23" delay="75" />
</animation>
<animation direction="right">
<sequence start="31" end="33" delay="75" />
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="down">
<frame index="9" />
</animation>
<animation direction="left">
<frame index="19" />
</animation>
<animation direction="up">
<frame index="29" />
</animation>
<animation direction="right">
<frame index="39" />
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<sequence start="5" end="8" delay="75" />
<end />
</animation>
<animation direction="left">
<sequence start="15" end="18" delay="75" />
<end />
</animation>
<animation direction="up">
<sequence start="25" end="28" delay="75" />
<end />
</animation>
<animation direction="right">
<sequence start="35" end="38" delay="75" />
<end />
</animation>
</action>
</sprite>
My apologies for pasting the XML here, but with the forum attachment quota maxed and my lack of paste bin !
Re: Duck monser (WIP)
thank you fother_j