Present my first tileset

All development of pixel art, maps and other graphics.


Post Reply
GallaZ
Peon
Peon
Posts: 7
Joined: 11 Jun 2005, 21:54
Location: Bilbao

Present my first tileset

Post by GallaZ »

Hi..
I present to you my first work in 'tiles'. Based in 'tiles' of the desert.

Image Image

TODO TileSet
- Doors
- Rivers
- Bridges
- Houses
- Shops
- Ways asphalting
- Gardens
- General ornamentarie

I hope you like... bye.

Sry, my inglish is very bad :S.
Last edited by GallaZ on 28 Jun 2005, 08:07, edited 2 times in total.
User avatar
Magick
Novice
Novice
Posts: 187
Joined: 26 Feb 2005, 21:35
Location: Michigan
Contact:

Post by Magick »

Nice but please post the individual tile's. Thanks.

~Magick~
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Really nice grass and wall
GallaZ
Peon
Peon
Posts: 7
Joined: 11 Jun 2005, 21:54
Location: Bilbao

Post by GallaZ »

Thnx ^^
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

The grass is (obviously) too tiled, but the texture on the wall seems really dynamic. Nice. (Keep up the good work, although I'd suggest for you to concentrate on desert scenery.)
This message used to be meaningful.
GallaZ
Peon
Peon
Posts: 7
Joined: 11 Jun 2005, 21:54
Location: Bilbao

Post by GallaZ »

Yes, my tileset it is concentrate in the desert scenary.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

I think he meant you should draw tiles that would fit in a desert enviroment.
And I don't see anything that's really new in your work, all I can say is... well... it looks nice, but you mostly just colourised the existing tiles. I can also say that I like the colours you used in the grass.

Rotonen, how many grasstiles do we have now, by the way? Did you count them? :roll:
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Post by Rotonen »

I'm only counting the ones with the infamous "Rotonen approved" stamp and the official count is.. Let me check.. 0..
This message used to be meaningful.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

I think he meant you should draw tiles that would fit in a desert enviroment.
And I don't see anything that's really new in your work, all I can say is... well... it looks nice, but you mostly just colourised the existing tiles. I can also say that I like the colours you used in the grass.

Rotonen, how many grasstiles do we have now, by the way? Did you count them? :roll:
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Bear
Warrior
Warrior
Posts: 281
Joined: 01 Jul 2004, 19:09
Location: Computer
Contact:

Re

Post by Bear »

For grass tiles, i prefer to use Sulls custom Greenery tiles along my Nyms mushrooms and Pajarico Rock, they all mix so that they all look like they were made similarly.

These also some-what capture the tiles in SoM(might i remind people that this is based OFF of this game... were kinda going too far from te foundation we set a while ago)
User avatar
Chetic
Novice
Novice
Posts: 63
Joined: 12 Jul 2004, 09:31
Location: Sweden
Contact:

Re: Re

Post by Chetic »

Bear wrote:For grass tiles, i prefer to use Sulls custom Greenery tiles along my Nyms mushrooms and Pajarico Rock, they all mix so that they all look like they were made similarly.
Yeah I agree.
We really need to STICK TO A STYLE.
Quote of the year:
<Sull> the diff with GPL and priced software,GPL is faster to install cause you dont have to put a crack/serial

xD
Post Reply