Keep quiet...

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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Bertram
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Keep quiet...

Post by Bertram »

Hi all,

I just wonder if a /quiet command existed in eAthena (and in TMWserv it may be done).

More precisely, a GM command that makes a player (or every player from an account) unable to chat for some times.

I just thought it could be a nicer option for casual in-game trolls...

After all, words are silver, silence is golden.

Regards,
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Jaxad0127
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Re: Keep quiet...

Post by Jaxad0127 »

There seems to be an @command. Or atleast code supporting it or a special admin packet.
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Bertram
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Re: Keep quiet...

Post by Bertram »

Hi,

IMHO, I'd like to see this feature added and GM be aware of it, if no one disagrees.

Regards,
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Coolkid 782
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Re: Keep quiet...

Post by Coolkid 782 »

sounds good, making a char unable to chat (mute a char) would b a nice gm command... now all of those beggers and spammers will finally be silent :twisted:
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adamaix
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Re: Keep quiet...

Post by adamaix »

Step 1) Spam hurnscald, get devoiced.
Step 2) Bot, use the excuse "But I was devoiced!!"
Leo
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Re: Keep quiet...

Post by Leo »

Well that seems like a problem.. couldn't you smile to show you weren't botting? :shock:
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fate
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Re: Keep quiet...

Post by fate »

Hi,

just add a status effect to devoiced characters.

-- fate
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Bertram
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Re: Keep quiet...

Post by Bertram »

Hi,

And a command that make them able to speak again... or so I think.

Sounds good:

If I summarize the gathered ideas:

- Add two commands (or one handling the two) to mute unmute chat for an account.

- Add a visible effect for muted characters.

This way, GM will be able to recognize muted botting players...

What do you all think?

Regards,
Ceros
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Re: Keep quiet...

Post by Ceros »

Bertram wrote:Hi,

And a command that make them able to speak again... or so I think.

Sounds good:

If I summarize the gathered ideas:

- Add two commands (or one handling the two) to mute unmute chat for an account.

- Add a visible effect for muted characters.

This way, GM will be able to recognize muted botting players...

What do you all think?

Regards,
Or just make it so that it is a set duration, ie 5 minutes or something. This will also keep people from being 'forgotten' about and permanently muted. (Although, that might not be a bad thing in some cases..)
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Jaxad0127
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Re: Keep quiet...

Post by Jaxad0127 »

Ceros wrote:
Bertram wrote:...
Or just make it so that it is a set duration, ie 5 minutes or something. This will also keep people from being 'forgotten' about and permanently muted. (Although, that might not be a bad thing in some cases..)
We'd still want an unmute command.
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Bertram
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Re: Keep quiet...

Post by Bertram »

Hi,

To Ceros:
Just to precise, the mute command should be allowed without a time value, setting it to a reasonable default time

To Jaxad:
Yes, we need an unmute command as well.

Regards,
Last edited by Bertram on 02 Sep 2009, 13:18, edited 1 time in total.
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Cotillion
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Re: Keep quiet...

Post by Cotillion »

I'm happy with the current action to temp ban spammers.
Ceros
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Re: Keep quiet...

Post by Ceros »

Bertram wrote:Hi,

To Ceros:
Just to precise, the mute command should be allowed without a time value, setting it to a reasonable default time

To Jaxad:
Yes, we need an unmute command as well.

Regards,
Yes, this is what I had in mind. As long as the default would be some amount of time that expired.
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Jumpy
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Re: Keep quiet...

Post by Jumpy »

hi

... and we will have more conflicts like...

GM Abuses me etc etc etc etc etc
war and-or revolution is to come with this kind of tool...
trolling specialists saying this is a dictature will arize...
and i am not talking about kids playing ouinnnnn!!! i can't speak!!!! (after the 5 minuts or whatever the time is)
prepare to see some posts :(

didn't we have enought of frustrated persons DDOsing and spamming the forum?

GM's are doing well there hard task

imho

Regards
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and Have Fun Doing It : P

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Bertram
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Re: Keep quiet...

Post by Bertram »

Hi Jumpy,

I understand very well your point of view.

My thought was to make GMs able to mute some people for some time when they're getting annoying, instead of banning them at first (which is in my opinion much more frustrating.).

This toolkit was intended to be made for GM only to get the ambiance better with a less frustrating punishment than the ban, but I would definitely understand if they (the GM) or the whole community didn't want it to exist.

What do GM think about it, btw?

Regards,
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