There was nothing broken about allowing us to heal ourselves...

Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)
Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)
mantis #?jaxad0127 wrote:It was a bug to begin with.
great excuse Jax...cant wait to hear it used again!jaxad0127 wrote:It was a bug to begin with.
Wishing things were different...hoping for better now.
[2009-08-15 02:48:59] 009-1.gat(53,34) doorsman : @ban 1d Dimond
[2009-08-15 02:49:08] 009-1.gat(53,34) doorsman : @ban 1d Dyna
[2009-08-15 02:49:50] 009-1.gat(53,34) doorsman : @ban 1d (~_~#)
What I meant by that was that we are looking very, very closely at what's happening in the game. Right now, there are concerns that offensive magic users, healers, and warriors might all be over-powered (archers are the only ones whom everyone seems to agree on not being over-powered). It's impossible to make a clear call on any of those things merely from simple calculations or local tests, as the intricacies of player interaction and resource gathering (as well as the fact that some people spend an astoundingly large amount of time in-game) complicate matters considerably. So this can't be balanced as easily as it could have been two years ago.fate wrote: We'll see how this develops in the next couple of days before deciding how much HP casters should lose for using this spell, how long the no-healing phase after casting the spell should be, and whether other spells need fine-tuning.