Help Making Server Public

Ask for help regarding any technical issue or report any bug or OS independent issues.
Post Reply
User avatar
jcdvsrbld
Peon
Peon
Posts: 42
Joined: 20 Jul 2009, 18:50

Help Making Server Public

Post by jcdvsrbld »

so yeah, how do i get my server accessible from other machines. a detailed explanation would be nice :)
also, my skills and magic dont seem to be working, any help?
"quis custodiet ipsos custodes"
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Help Making Server Public

Post by Jaxad0127 »

Have your router forward the ports specified in the configuration files to the machine that's hosting them. Then change the char-server's IP in the char_local.conf and the map-server's IP in map_local.conf to be your public IP. You can get it from your router or a website (like this one: http://whatismyipaddress.com/).

You don't have the same magic invocations that we do on the official server.

The basic skill was removed and three other skills put in it's place (emote, trade, party).
Image
User avatar
jcdvsrbld
Peon
Peon
Posts: 42
Joined: 20 Jul 2009, 18:50

Re: Help Making Server Public

Post by jcdvsrbld »

jaxad0127 wrote:Have your router forward the ports specified in the configuration files to the machine that's hosting them. Then change the char-server's IP in the char_local.conf and the map-server's IP in map_local.conf to be your public IP. You can get it from your router or a website (like this one: http://whatismyipaddress.com/).

You don't have the same magic invocations that we do on the official server.

The basic skill was removed and three other skills put in it's place (emote, trade, party).
Oh, ok that explains those other npcs ^_^. I found a file called magic.conf.template and tailored it; however, it still doesnt seem to work =\
"quis custodiet ipsos custodes"
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Help Making Server Public

Post by Jaxad0127 »

Don't do it that way. Restore that file (git checkout conf/magic.conf.template) then run build_spells.sh. It'll create another script file. Edit the invocations there. Then run build_magic.sh again.
Image
User avatar
jcdvsrbld
Peon
Peon
Posts: 42
Joined: 20 Jul 2009, 18:50

Re: Help Making Server Public

Post by jcdvsrbld »

jaxad0127 wrote:Don't do it that way. Restore that file (git checkout conf/magic.conf.template) then run build_spells.sh. It'll create another script file. Edit the invocations there. Then run build_magic.sh again.
ah, got ya. i feel like an idiot :lol:
how can i set my server to have a nice hostname (ie. server.themanaworld.org yvansoftware.be elmundoperdidotmw.servegame.org et cetera..), or can my ip be the hostname? sorry im a total noob at server setup :roll:
"quis custodiet ipsos custodes"
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Help Making Server Public

Post by Jaxad0127 »

The IP will be fine. If you want a nicer name, then you'll need to get a DNS address and have it point to the IP.
Image
User avatar
jcdvsrbld
Peon
Peon
Posts: 42
Joined: 20 Jul 2009, 18:50

Re: Help Making Server Public

Post by jcdvsrbld »

what exactly do i change in the spell script?
i get what looks like this (just a bit from the middle, from what i can tell all spells are refrenced, including ones i've never seen.

Code: Select all

's/"#T00"/"#T00"/;'\
's/"#T01"/"#T01"/;'\
's/"#L00"/"#L00"/;'\
what part of these do i change, i know these particular ones are parum gole and lum.
"quis custodiet ipsos custodes"
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Help Making Server Public

Post by Jaxad0127 »

Change the second one to the desired invocation (i.e. s/#T00/(desired invoc)/)
Image
Post Reply