Range of mobs / targetting system
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- Peon
- Posts: 40
- Joined: 26 Jun 2005, 20:05
Range of mobs / targetting system
The red Scorpian and the green snake have just about the same range as the short bow. which is way to far for them. There range should be one square not 3-4.
I had a red scorpian hit me 4 sqaures away
the green snake hit me 8 squares away, or it was a big lag.
Also very hard to target with bow since by the time you click on the red V to target them, they move and you run towards them.
Need a better targetting system.
I had a red scorpian hit me 4 sqaures away
the green snake hit me 8 squares away, or it was a big lag.
Also very hard to target with bow since by the time you click on the red V to target them, they move and you run towards them.
Need a better targetting system.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
I think it's lag.
And yes, we all agree on the targetting, and you'll have to wait for the new server I guess.
And yes, we all agree on the targetting, and you'll have to wait for the new server I guess.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
re
Even tho im strongly against using mouse
Why not use a Snap method?
When your mouse gets close to a monster, it snaps in place locking it untill you move it off
Why not use a Snap method?
When your mouse gets close to a monster, it snaps in place locking it untill you move it off
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
That's a possibility.
NOTE: It shouldn't snap the actual mouse coordinates though, that would get your mouse trapped.
NOTE: It shouldn't snap the actual mouse coordinates though, that would get your mouse trapped.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
You're right there was an error in the database, and special attacks had a range of 10 tiles. I fixed them now, but you'll have to wait until we update the server (in a couple of hours).
About the targeting system I think in the latest CVS was added the possibility to use the shift key to avoid moving toward the enemy when attacking so you can remain in a safe place.
Someone is also working on adding auto-follow and increase the targeting area so that aiming should be easier.
And I'm also working to add joystick/gamepad support (not very useful with bow though for the moment), but hey with my short sword and my joypad I'm experiencing good feelings.
About the targeting system I think in the latest CVS was added the possibility to use the shift key to avoid moving toward the enemy when attacking so you can remain in a safe place.
Someone is also working on adding auto-follow and increase the targeting area so that aiming should be easier.
And I'm also working to add joystick/gamepad support (not very useful with bow though for the moment), but hey with my short sword and my joypad I'm experiencing good feelings.